Something I’m working on as part of the info for each character is rough hitbox sizes crouching and standing.
grouping characters by the ratio and general occupied area (so something like 80x65 WIDE)
of course most of the characters have some movement to their idle crouching and standing which is why everything was measured from actual sprites but rounded appropriately.
here’s the current info from largest to smallest (crouching).
Wide/Even/Tall is determined by if the rounded estimates for WxH have a difference of 10 or more. ‘Very’ is added on for cases where the difference is more than 20.
The total numbers mean nothing really, they’re just the rounded estimate width + height to give some kind of overall idea/groupings.
E = Even (Dimensions)
W = Wide
T = Taper (Distinct difference from bottom to top in width)
195 - Hugo (E/T)
160 - Alex (W)
155 - Dudley (W), Urien (W)
150 - Makoto (W/T)
145 - Oro (VW), Q (E/T)
140 - Elena (W/T), Gouki (E/T), Ibuki (W/T), Ken (E/T), Remy (E/T), Ryu (E/T), Sean (E/T)
135 - Necro (E), Twelve (E)
130 - Chun Li (W/T), Yang (E/T), Yun (E/T)
edit: Rearranged to better reflect and added some stuff…