Third Strike Chun Li super jump cancel


#1

I recently started playing 3S again after a long time of not touching it. I was never a great player though and I never used Chun. Anyway I am trying to figure out how you super jump cancel after her SA2 and what the point of doing so is. The attacks after the super jump don’t do a lot of damage so I’m guessing its to set up other things, right?


#2

SJC is easy. Right as the last kick of her super connects, quickly flick d/b then u/f immediately. You can SJC backwards, forwards or straight up but Chun needs to go forward to connect.

The point of doing it? It’s free damage and lets you opt for a knockdown or various reset shenanigans to mix it up.


#3

Yeah, I think you can do fierce fierce for damage, or a lk for a little crossup trick. I may be wrong about the moves though, I never really played 3s.


#4

During the entire super animation, or when she’s about to finish, spam the SJC. It ALWAYS works for me. LOL

Seriously, that’s how I do it and it never fails. NEVER.

Just don’t forget to stop the SJC motions when she actually jumps. Hahaha That’s happend to me quite a few times when I wasn’t paying attention. I always pull off the SJC but I forget to do the extra attacks.


#5

Even if it doesn’t do a ton of damage, why pass up on free damage?


#6

It’s free damage, as said.

But also, since her super often pushes you into the corner, the SJC lands her right next to you. She has a shit ton of mix-up against a cornered player. It’s not uncommon to see a l.mk xx super or UOH super happen immediately afterwards.


#7

Is there any advantage to just staying on the ground after the super ends?


#8

Not unless you want to show off that you don’t need it, but even then, there are better ways of showing off.


#9

This. The really nice thing about that 50/50 is that the UOH is just the right distance to get that link to super from where she lands.


#10

Alright, thanks for all the info everyone.


#11

I want to re-emphasize that if you mash up/down during the entire super animation you’ll probably miss the SJC less than 1% of the time. It might look kind of scrubby but if it works I don’t see any reason to learn the timing for doing it exactly when the second last hit connects.


#12

some characters require certain timing of the super jump to be able to get boths hits of the fierce fierce. its much better to learn the timing than mashing.


#13

Shit, I was told that that’s how you were supposed to do it. I’m ass at the game though so by all means ignore me and listen to that guy.


#14

whatever works dude, whatever works…that’s the most important imo