here is my idea for the grading system for this game to replace the BP or CP of sf4.
it is based around the idea of winner stays on.
everybody starts at rank.1
to move up a rank you must beat somebody to ‘take’ their rank.
a rank.1 beats a rank.3
the rank.1 becomes a rank.3
the rank.3 suffers no demotion.
if you fight somebody of a lower rank and win you get nothing.
if you fight somebody of the same rank and win you get a star.
if you fight somebody of the same rank and lose you lose a star.
up to a maximum of ten to rank up by one.
or to a minumum of 0 where you stay.
starts don’t carry over ranks.
rank.1 - 9* beats a rank.3 - 4*
the rank.1 - 9* becomes rank.3 (no stars)
if you have stars and lose to a lower rank you lose all your stars.
if you have stars and win against a lower rank your stars stay the same.
if you disconnect you lose all your stars.
there is no ‘mamimum’ rank.
it tries to match you with ranks closest to your own aiming upwards.
Here are some mockups I am doing for an Xbox Live arcade release of 3s.How i would like to see it.
i use hor+ with invisible walls as the basis of the widescreen mode.
here is an example to show why:
i think vert- looks total shite.
No.1 Twelve vs Hugo
** No.2 Alex vs Ryu **
vs screen hd remix
please try to ignore any crapness in the redrawing and try to imagine how it could look if capcom had done it instead.
**Character Select screen **up next:
** continue screen **
hd remix version two:
** top grade versus screen**
hd remix 720p:
** super arts select **
hd remix 720p