This Is All For Killing!: The M.O.D.O.K Combo Thread



What’s the recommended Haggar assist for cube loops?


Double Lariat. …It’s really strange to NOT pick that assist with Haggar actually?

It’s great for cubes because they cannot air recover once they get hit by it… So it’s especially helpful at the end of a long combo, where other assists wold just cause them to immediately air recover. You can usually get at least 2 cubes from it. The range isn’t so hot though. :confused:



Modok can do launcher + doom’s hidden missiles, then j.M j.H j.S, land, missiles hit, jamming bomb (LoU), corner only.


Unfortunately (fortunately?) yes, I think you may be off on this one.

I think a lot of what you’re talking about is whether you hit meaty with the cubes or not.

After the f+H wallbounce, you’ve almost completely recovered, and are tossing out the second cube inside of them instantly… basically they’re landing on two cubes together.

The second combo has you recovering later, and bouncing them on top of two consecutive cubes (and has more hits for more hit decay), so they’re more likely to pop out… I think it works in the corner anyway?

Try this missile assist combo from just outside the corner:

f+H and Doom missile, wallbounce, L-Cube, launch, jump straight with immediate L, modok kicks like crazy, missiles hit, air M-balloon bomb, air dash d/f S (spike), OTG c.M into HBR/HPB/assist into whatever.

The sweet part is that I don’t think they can air recover out of the air L (I’ve never seen it at least), so at the end of a longass combo when all your hit decay runs out, I think you can always still finish with this sequence, rack up a ton of hits for damage (80k-ish?) and still get to OTG into super/assist/whatever afterward.

…and it looks ridiculous too. lol


My execution is terrible, you mind posting the damage for that?


I don’t think that something which only builds 1 cube can be considered an adequate BnB.


j.S, l.cube, S, j.M, j.H, j.S, cr. M, S, j.H, j.S, cr.M, HBR does about 660,000 IIRC. I usually DHC that into Hulk’s Gamma Crush for over 850,000.


Full screen hyper psionic blast hit confirm.
:qcf::s: :qcf::l: :qcf::atk::atk:
315,300-542,100 damage
-1 cube


Hey Astaroth, say you were to switch out Sent on your team who else do you figure works with Modok/Hulk?


I use Dorm w/ Dark Hole assist instead of Sent sometimes, but the huge weakness is that the team doesn’t have an awesome assist to get Hulk (or even MODOK) in. Dark Hole is decent up close, and Hulk retains his 950,000 combo in the corner if MODOK dies. In fact, I never thought about it, but MODOK could have psionic blaster as his assist since Dorm’s dark hole fills the job.

Any of the characters with a godlike assist could fit the team though. I wouldn’t recommend Haggar lariat or Tron fire though, because 2/3 of your team will have trouble against zoners. Doom could definitely fit. Iron Man and Magneto beam assists could fit well too. Basically any character with a good projectile assist.


I found a “glitch” awhile back that really helps MODOK’s pressure game. If you cancel out the recovering frames of any IAD normal into flight mode, that move cannot be advanced guarded. MODOK will land right in front of them, and they will be at severe frame disadvantage if they try. You’re basically Unflying automatically by activating flight mode so low to the the ground that it wont startup. Not sure why this works conceptually but whatever …i’ll take anything I can get haha.


619,900 DMG, midscreen, 3 cubes
j.:s:, :qcb::l:, :f::h: xx :qcb::h: (Dash) :s:, j.:m::h::s: (Land and dash) c.:m: xx :qcb::l: xx :qcb::atk::atk:

500,000 DMG, midscreen, 3 cubes
:m:, :f::h: xx :qcb::h: (Dash, jump and ADF) j.:s:, :qcb::l:, :s:, j.:m::h::s: (Land and dash) c.:m: xx :qcb::l: xx :qcb::atk::atk:

674,300 DMG, corner, 4 cubes
c.:h:, :f::h: xx :qcb::l:, c.:h: (jc and ADF) j.:m: (Land and re-jump) j.:m::h: xx Air :qcb::l:, j.:m::s:, :qcb::l:, :s:, j.:h::s: (Land) c.:m: xx :qcb::l: xx :qcb::atk::atk:

714,100 DMG, corner
(Place :dp::l: bomb) c.:h:, :f::h: xx :dp::l:, :qcb::l:, c.:h: (jc) j.:h::s:, :qcb::l:, :s:, j.:h::s: (Land) c.:m: xx :qcb::l: xx :qcb::atk::atk:


Even if it does +800k? :stuck_out_tongue:


You can get the same damage with 3 cubes at the least.


Oops, forgot the last cube right before HBR. One more cube isn’t too bad, but you’re right.


What is the notation for instant air dashing? What I do is jump -> Hold forward -> and press two buttons. Is this the correct way of doing instant air dashing?


You dont need to hold forward, pressing the 2 buttons in air does the airdash forward automatically. you only need to press a direction when going in the other directions.


I love these combos. For the first one though, how are you dashing up to get the S launcher? I’ve tried wave dashing twice but I can’t get it.


does anyone know anything better than:
2A,2B,2C,[ j.B,C,214A]x3, j.B,D,/, 214A, 6C,214A, j.C,214A or B, 236XX
if you’re slightly outside the corner, you can do this:
2A,2B,2C, iad.j.B,/, j.B,j.C, …
for the cube loop?


So I’ve been trying this out in the lab and I get pushblocked everytime. I tried IAD forward m and l. Does this not work on the AI? maybe a little more explanation on how you set it up