Good thread, Rodondo Beach John!
Before I get too off topic, let me just say here: I’m going to EVO 2K10 for Tatsunoko vs. Capcom! I hope to see all who have dedicated themselves to the game and hope that we can all get some great battles.
For some reason, it suddenly hit me that TvC needs some sort of revival. I know players are still out there, but not everyone is playing live tournaments. Online is okay if players are difficult for you to reach, but that’s exactly why its up to every single one of us to build the community ourselves. I’ve been at it relentlessly ever since the birth of CGoH and that’s why SoCal is still one of the best places to be for TvC.
TourneyPlay #5 here in SoCal drew in a nice crowd, especially with the finals between me and Truegamer (all vids HERE). And let’s not forget about the how much of the stream for MWC was devoted to TvC:UAS! There is still a lot of life left in this game, but people really need to be more active and participate with the community instead of mourning the lack of players on Nintendo Wi-Fi, as Wi-Fi players cannot truly represent the population of TvC players as a whole-- it’s the players who go to tournaments in person!
Now on the topic of MvC3 and SSFIV: Not everyone owns a PS3 and/or 360, so TvC is really all they have for a fighter. But those that do own a Wii AND a PS3 and/or 360, when MvC3 comes around, we will certainly all be ahead of all the players who neglected to take either iteration of TvC seriously. With MvC3 being heavily produced by Ryota Niitsuma (who we should all know as the lead producer for TvC), game mechanics of TvC will obviously be implemented. The amount of buttons usable that make the final cut of MvC3 should really be no real issue if you come from those who play TvC, but some MvC2 players just can’t seem to come to a compromise between 4 buttons and 2 assists (a.k.a MvC2-Stlye), 6 attack buttons w/mediums (a.k.a Pre MvC2-style) or TvC-Style of 3 attacks and one assist. We’ll just have to take what we’re given when the times comes around and just accept it or move on.
And SSFIV, while a respectably good game in its own right, is not everyone’s cup of tea. While being good at SSFIV can build a great foundation for playing a multitude of other 2-D fighting games at a competitive level, it’s not always that appealing to players who look for something else in their fighters. SSFIV can be quite demanding in terms of dexterity and execution, but it really rewards those who are spot on with both of those, while those who can’t keep up with the higher-level players just get left behind. TvC may seem very basic at first, but as you continue to understand the game mechanics, the same elements of dexterity and execution are easier to achieve and heightened levels of these truly make for a skilled player.
In short, TvC is not over-- we just all have to do our part to keep this game strong!