Quote from SSF4 Ibuki taunt #8.
Neckbreaker , slight step forward , wait couple frames , j.LK or j.MK
This setup is from SSF4, but can still work in AE with some modification in timing/spacing. I could not find an easy way to time and space it, but it does work.
EX Neckbreaker , MK cd , wait ~2 frames , j.LK or j.MK
A much easier version imo, and it works in SSF4 and AE. With some practice you could probably do unblockable after unblockable until your opponent is dead or you run out of meter.
- **Akuma **- option select neckbreaker to catch teleport.
- **Hakan **- only if he doesn’t have U2.
- **Guy **- only if he doesn’t have meter or U1.
- **Dictator (Lord Bipson) **- option select neckbreaker if you want to punish teleports and EX scissors, or just option select block if you want to punish EX pc and EX dr. If he doesn’t have meter, Bipson is free.
- **CViper **- option select (U1?) to punish EX seismo. Simply option select block and punish EX bk, though you’re at a far range so you can’t really combo much. There’s probably a good option select to get you closer as the EX bk whiffs. The unblockable gets stuffed by simple hp.TK, so train your opponent to block on wakeup first.
- **El Fuerte **- option select neckbreaker to punish EX guacamole.
Fei Long - option selecting will be tricky. Flame kicks all whiff in front of you. Reversal rekka seems to get him out, but it whiffs and is obviously punishable. LK chicken wing will actually keep you on the same side and hit you (though it is U1 punishable, I believe?). MK/HK/EX chicken wings all whiff and send him flying away. Additionally, Fei can also backdash out. So there you have it. Option select neckbreaker to punish everything but flame kicks. Option select block to punish flame kicks. And lastly, of course, his U2 will get him out. So switch between vortex/unblockable to keep him guessing.
- Evil Ryu
I tested all characters with the EX neckbreaker unblockable (EX neckbreaker , mk.cd , wait few frames , j.LK). I’m just going to assume that this setup is the same as the regular neckbreaker, meaning whoever works with the EX neckbreaker setup will also work with the regular neckbreaker setup.
On Sagat, the unblockable setup looks incredibly ambiguous. Basically it looks like you’re going to hit in the front, cuz Sagat is so damn tall. But then bam you somehow hit him in the back instead. It’s not quite an unblockable, but it could be useful. Same thing happens with a couple other characters (eg: Cammy, Ibuki) where it looks like it should hit the front but Ibuki ends up hitting the back. But with Sagat it’s much more deceptive.
Some characters look like it should work, but it doesn’t. Specifically, characters such as Cammy and Chun. They may simply need a slight timing/spacing adjustment. This will require extra experimenting.
**Izuna’s unblockable: **(copy pasta from here: http://forums.shoryuken.com/t/ibuki-player-guide-book/128084page-3#post-6068453 )
[LEFT]So I recorded it, it’s safe to EX Kazegiri, but when I tried to block…[/LEFT]
No wonder why I’ve never lost an Ibuki Mirror set. Sorry RedCaliburn! :eek:
[Unblockable 1 - hits tip of head - Safe-jump]
HOW TO ESCAPE: Focus the j.LK, then dash forward. Or use LK Command Dash and block the option-select Neckbreaker to punish. EX Kazegiri escapes if and only if Ibuki option-selects a Neckbreaker.
[Unblockable 2 - hits lower down - not a Safe-jump]
HOW TO ESCAPE: Reversal EX Kazegiri.
-> If you Focus the j.LK and dash forward you will eat a full TC4 into Neckbreaker.
-> If you Reversal Command Dash you will eat the j.LK and the BnB follow-up.
There is one-frame separating these two unblockables, and the escapable options for both lose to the other. There is no way to get out Unblockable 2 without meter.
Recording a video!
No idea who else this unblockable works on, or if it’s just anti-Ibuki tech. Ask Izuna.
(start with Ibuki in the corner)
Back throw (opponent into corner) , slight step back , slight pause , j.LK
Works on** Bipson (Dictator), Honda, Sakura**. I don’t have much more information, but I think it’s pretty rare you’re going to be throwing your opponent in the corner anyways.
I’m 99% sure Ibuki can make some easy unblockable setups in the corner, especially after raida knockdowns. But I’m too lazy to test and her mini vortex game in the corner is already pretty strong anyways so yeah.
New and improved easier to time unblockable after Neckbreaker:
Here’s what one of the hitstop animation frames look like, so you know what to look for when you’re practicing:
Full size image here (1080p): http://imageshack.us/photo/my-images/96/asdfae.png/