But this is SRK, where the sole source of judgement for this statement for many will be my avatar.
Advocation of Scramble Mode or 4 Player Simultaneous Modes in fighters shouldn’t be needed. A sophisticated look at the very designation “Party Game” should be enough to see what an arbitrary distinction that is: one that does absolutely nothing to articulate what a game’s competitive value is, since it does nothing to to articulate what a game does, as a game. A developer may use the term for PR or an ignoramus may use the term dismissively (because too much mirth flowing through a fighting game experience = noncompetitive, apparently). It’s a blanket term, that can be attributed to any game, or particular aspect of a game, that isn’t being taken seriously be a large and influential enough community of competitive players.
It’s obvious my competitive background with the Smash series has given me a certain amount of perspective on what a “party game” really is. Now it’s the larger FGCs turn. Scramble Mode, I think, has the potential to open a lot of minds if its given the chance. If you actually find Scramble mode as fun as many others seem to, that shouldn’t exclude it from being explored on a competitive level - in fact, that should inspire you to explore it further. Team Tournaments at Smash events, while I was always bad at them, personally, were (and still are as I’m told) a highlight of every Smash tournament. A lot of people enjoy Doubles so much - they only enter Doubles in tournaments.
The joy of grinding and coordinating a team effort through a stacked bracket with someone you’ve developed a trusted, competitive relationship over a period of time cannot be articulated. Only experience will suffice. As fun as you may find Scramble Mode when kicking the shit, drunk with your boys - you won’t be laughing in a tournament setting. Such was the case with Smash Team Tournaments.
Watching UltraChen’s excitement over this mode has made me realize: It’s time for a community (that I consider myself a part of) that may have been a bit too stubborn in accepting change to experience a joy the Smash community has been experiencing for more than a decade. Let’s not dismiss this out of the gate.
Obviously, 2v2 Tag seems more competitively feasible out of the gate, due to it being more immediately familiar, thus, easier for us to control. On top of that, it would be unlikely that a tournament hosting multiple games already could host: a 1v1, 2v2 Tag and 2v2 Scramble tournament. I just implore people to not be idiots when discussing the potential merits of Scramble mode.