the thing about throws are…as strong as they are. they are not the end all be all to 3s like most mid level players think they are. throws can be baited and all kinds of shit. I almost NEVER tech. adn u may be thinking, uh why not. its because id much rather do something anti throw to get actual damage, instead of a tech which leaves me at square one.
EXAMPLE:ok ken does c.short, throw on you. next time he knocks you down he does c.short wait a sec for the un combo, short short super. if u tried to tech throw u just got hit with super.
antother example:ken knocks you down in the corner, does whiff far jab, walk up throw. next time he does whiff jab, walk up but stop before throw range. sees u whiff throw trying to tech the throw that never came, c.mk xx jab dp, jab dp. now u just lost a shitload of life for trying to tech a throw.
then ken throws you a billion more times, and it becomes pretty dangerous not to get thrown.
one more example just to make sure u get it. dudley does c.mp xx mk duck into throw. next he does c.mp lk duck you try to tech the throw that never came, s.rh xx ex mgb. or instead of lk duck he could still use mk duck, but then do mk short swing blow, boom easy hit confirm into super just because u wanted to take a couple pixels less of damage.
in conclusion, take throws sometimes and dont mash on lp+lk so much because you will get fucked up.