landing spds become less of a gamble if you understand how to use it.
Almost all players tend to have a favourite getaway from gief, they either like to mash backdash, hold UP, mash reversal or block. The better the player, the more they are likely to block and try to react.
What i find important, to landing grabs, is learning a hitconfirm from a low attack, this way you can actually confirm if the enemy is trying to JUMP or not, if the enemy then tries to jump, you can continue onwards to finish your combo with EX-Banishing flats.
The best combo is the old clkx3-4, but every hit from the first c.lk is a one frame link, to keep it a combo. You should try and master the c.lk plink withc.lp and confirm your ticks of of this.
For instance, c.lk(block) TICK SPD or c.lk(block) c.lk(block) c.lk(hitconfirmed) c.lk(cancle EX-Ban) After the second C.lk most chars with viable backdashes can just mash their way out though. You should never tick during your first mixup chance vs. a player, forcing them to block by continiously dropping potential damage by playing it safe, will coherse your opponents to grudgefully hold DB. Some will rather MASH reversal, you have to get a feel of how to bait that out.
When you have an opponent locked in a DB pattern, you should start ticking of of one - three c.lk. if you they block four of your c.lk, then proceed with a far standing round house, to catch any attempt at jumping away, locking them down and forcing them to be more prone to block. It is only when you have succeded in establishing your danger as a combo-gief, that you will be able to start landing tons of grabs. After this, you should mix it up, by hitconfirming, and mixing up how many c.lk you use before you tick.
If learning c.lk x 4 is too hard, remember that once ou have Hitconfirm you only need one more to land the EX-Ban. Or you can learn simpler comboes, that immitates the c.lk. For instance. C.lk - c.lp - c.lp - c.lk or c.lk - c.lp - s.lk - s.lk The most important thing is not to chain to many moves, because when you chain your moves together, you can never confirm if someone is holding up, or not. You could ofc do c.lp -CHAIN- c.lp -LINK- s.lk - s.lk and HC of of the third hit.
Using Zangiefs combo-tools, makes hes grab less random. For you atleast… Your opponent will still hate you!