Right, keep in mind these rankings aren’t based on VC’s alone. His BnB VC’s are actually pretty weak and his OTG stuff is average, but he is a fairly solid character. It’s the over-all character that just happens to do really well.
His hundred hands are great for pressure and chip, his ground normals are pretty buff (though not on the same level as the upper mids and top tiers), he has consistant anti-air and a very consistant anti-air VC, and he has a fairly low jump arc. He’s good at guard breaking and guard crushing. V-ism activations on the ground and in the air really give him a lot of options and way more opportunities to both do damage and avoid it, and his VC’s all happen to be really really easy to execute, which is why he’s better off in V-ism, imo.
As far as being Rolento-level, ehhhh… I just can’t put Rol on the same level as those other mids, but then he’s definitely above the lower mids. And it’s the same with Honda – he’s not really on the same level as the mids, but definitely “above the rest”.
Rol and Honda are just kind of in limbo I guess.
Oops I put Chun in the wrong place, but…
V-Chun doesn’t really have a ground mid-screen VC or a very good corner VC, but if you can crouch cancel consistantly then she has a retardedly easy and consistant anti-air that goes right into her inf CC. She also has a very deadly midscreen unblockable that goes strait into her inf. CC. and is easy to set up, though it’s a bit more difficult to execute. Air to air counter hits also lead to her inf. CC and she just happens to have some absurdly good air normals. Add the fact that her ground normals are really good and you have yourself a turtle whore (gasp, Chun turtles?).
Technically all she really ever needs is 50% meter and she can be pretty scary in the right hands.