Time and efficency in "The lab"


#1

I understand that everyone needs to put time in training mode (aka the lab).

But how much should a person put in to “get guud”? 1-3 hours? 5-6? 10+?

And what should they work on first, after execution/links/combos?


#2

Labbing needs a purpose. You need to go in and you do need solid execution in that you can do what you want to do. If you plan on doing jab->jab->SRK combo you need to practice so it doesn’t drop often in training mode. If you plan on doing a setup it is a good idea for getting a feel where it works in training mode.

Going into training mode without a purpose can teach you stuff, but in general the amount of time is not a very good metric to determine how good you will become. An infinite amount of training mode will not make you the best player in the world.

There are certain concepts that are hard to understand until you have played a lot. Both training and games go better when you actively think about what you need to be doing. Settling for ‘there is nothing’ is not something you should do as unless you are winning tournaments you are wrong.


#3

The time being put into training mode varies from player-to-player, and it generally depends on how much you want to learn the ins-and-outs of your character’s capabilities. With the power of training mode, you can learn your character by getting familiarized with their overall move-set (specifically studying the character’s move properties, hit-boxes, frame data, their overall strengths and weaknesses in both offense and defense etc), execution in combo/setup routes, discovering anti-character tech and figuring out ways on approaching certain match-ups as well (in other words, getting to know your opponent’s strength and weaknesses and how to handle it in an effective manner).

No matter what the purpose may be, there’s always something to do in training mode.


#4

If you want to get gud, then you should think about what you need to improve on during a training mode. It is better to practice what you are usually weak at.

These question should be asked when thinking about improving. Practice these until you feel like you’ve mastered these.

[list]
[] is your anti air game weak?
[
]
[] do find yourself dropping combos during a match?
[
]
[] do you have bad execution aka do you suck at doing motions such as SRK, QCF or HCF?
[
]
[*] are you bad at whiff punishing?
[/list]

Getting good with your character is not enough because its a 2 player game. You need to get better at playing the matchup. Most of the times if you have trouble against a certain characters, then you need learn how to fight them better. Matchup knowledge requires alot of studying than practicing. Be curious.

This is what you think about when using dummy record in training mode.

[list]
[*] What strategy/tactics are you weak against? Then figure out which stragety/tactic to counters that. Experiment with any different possible soultions.
[/list]

I would suggest learning how to play a character until you feel comfortable with it 1st. Watching players using your character will help with learning. Time is best spent in turning your weaknesses into strengths.


#5

But what if you’re bad at Everything you just mentioned?

Last tournament I went to I went 0-2 in the actual tourney and 0-50 in casuals. I tried not to get salty, but it’s very frustrating that you know you’re that terrible and don’t know where to start trying to improve.

I just feel I’m going to be stuck in training mode forever.


#6

Do you plan on being a pro? 8-10 hours a day. If not, then however much time you can afford. I only play for fun and all my serious time is spent as a TO, so I spend almost no time in the lab. The more time you spend will determine your skill level so only you can determine how far you want to go and how much time you put in it.


#7

To “get guud” you need to lab with a purpose or a specific technique in mind that you’d like to improve on. Going in mindlessly and pushing buttons gets you nowhere. You need to understand where your faults lie and start from the very beginning of movement, blocking, grabbing, then move from basics slowly onto more advanced things like cross-ups, mixups, blocking the cross-ups and mixups, grab teching, etc. I wish I had a solid list of places to focus on, but that comes mostly from self-research. Understanding your character’s tools, like moves safe on block, good pokes, and etc is a great place to move onto if you feel like you’ve got the basics down. Those are simple fundamentals that are guaranteed to improve your game if you heed them in the middle of battle.

This mentality can really stop you from improving, my man. As much bullshit as it sounds, practice really does make perfect. I get that feeling of “I just want to have a good time being able to stand up against better players, but I feel as if I’m stuck in the dirt.” but don’t ever let it stop you from trying to improve.

This link is for a fairly good Super Turbo tutorial.

I know you’re saying “Super Turbo? Isn’t that like 100 years old?” and let me tell you that as true as that may be, it won’t stop basic fundamentals from the base of Street Fighter help you improve. I’m not professional player– very far from it, actually, but I’m really trying to help others learn as well as learn alongside them.


#8

Since we’re talking about the lab can someone tell me how to get the dummy to V Reversal?


#9

I’m not entirely sure if you can set the CPU to perform a V-Reversal, actually. I’ve never seen it on footage, and the times that I’ve tried it seemed impossible. It’s likely due to my incompetence, but I don’t think there’s a way to do so.


#10

Record the dummy doing neutral jump,hold down+back up until a couple of frames have passed AFTER you landed,then input vreversal. Playback the dummy,attack right after the dummy lands,vreversal will come out


#11

Then just pick one thing and practice that.

What you need to realise is that when you get beaten 50-0 you should probably stop trying to win and start trying to get better. You know the old saying - don’t try to walk before you can crawl. Set yourself smaller goals.

eg. “I don’t care if I lose 50-0 again, at least this time half the matches won’t be lost due to me not being able to anti-air/tech throws/block x-ups/whatever”

A side-note: Don’t be surprised that you lose 50-0 to people who have been playing FGs for 10+ years. The knowledge and skill they have is something that accumulates with time, practice and experience. You’ll get there eventually.

If competitive FGs were such that beginners could easily stand on relatively equal terms, it would be a rubbish genre.