Remember: Holding back while you push-block will increase your chances of blocking instead of cancelling into a move (but you don’t HAVE to put your stick in neutral, as others would say).
Jumping out of the Sentinel Drone super
Push-block when the second set of drones pass the half-way mark on the screen. Then AHVB through the third wave.
Spiral & whom ever trap
I think there’s a window between Spiral’s 6th knife and Sentinel’s assist. Which would mean you have to push-block Spiral’s 3rd or 4th knife. Maybe. Not too sure on that one.
Strider Doom trap
According to Clockw0rk and others, it’s not possible.
BlackHearth’s hearth of darkness(I’ve seen people jump out of it)
You can only push-block out if BH does his anti-air special before the super. When he does his anti-air, push-block as soon as you see the ball hit the ground, then hold up-forward.
BlackHearth Anoying FP & FK attacks
Push-block cancelling shouldn’t be necessary here, since it doesn’t really trap you.
Skaping or push blocking some guard brakes
Depends on the guard break. Sometimes you’re screwed worse if you push-block.
punishing cyclops optic blast with push block
MOB: Push-block immediately upon first contact with the beam. Cyclops needs to be on the ground, though.
SOB: You can only punish this one if Cyclops does his crouching beam special first. In that case, you push-block the first beam (not the super).
punishing sentinel after drones and the rockets punch with push block
Push-block Sentinel’s RP immediately, then counter-RP.
I’ve people do push block then throw
Possible, but I don’t foresee it happening in real matches any time soon.
I’ve people push block something and call an assist