Exact arcade kara Shoryuken data:
After the first LP Shoryuken hits, wait 55 frames (0.916* seconds) then input either
:r:, (:d: + :hk:), :df: + :lp:
:r:, (:d: + :mk:), :df: + :lp:
The timing must be exactly 55 frames or the kara Shoryuken will not hit. This coincides almost exactly with Ken landing. However, it’s possible to get a kara Shoryuken out on the 54th frame, which will miss.
Your input must be exactly as shown or the Shoryuken will not be kara’d. There is no margin for error. If your input comes out malformed (:r:, :d:, :df: + :mk: + :lp:) or (:r:, :d:, :df: + :hk: + :lp:) the resulting Shoryuken will not be kara’d and it will miss. If your kick (:hk: or :mk:) comes out anywhere other than 1 frame before the :df: + :lp:, you’ll get a sweep or low forward rather than a Shoryuken.