I’ve been seriously interested in playing AE as of late, so I decided to take the plunge and buy a copy (prior to this, I had mostly been playing HD Remix, then I went to Basic–now in AIT). Anyways, when I watch match videos, it seems like competitve players just seem to jump in after a non-techable knockdown and continue to pressure their opponent (whether it’s with a jump-in normal, a crouching normal, or with a special move of some sort–J.R. Rodriguez demon flip mixups come to mind).
However, when I try the aforementioned techinques, they’re all quickly beaten out by a mashed-out shoryuken/ultra/super of some sort when I play the only “decent”–and I use the term very loosely–player in my company. This results in my having to play more defensively so as to not be hit by mashed-out randomness. Simple mindgames, such as standing close to my opponent’s downed character, and then dashing back as he mashes out shoryu for the nth time is definitely good for the bait-and-punish approach, but I’d like to continue developing my rushdown and smothering my opponent (Uryo’s rushdown style with Sakura comes to mind).
So my question is: What am I doing wrong? Is it the timing of my jump-ins, or when I throw out techniques? Or is it the specific move I throw out that gives him the opportunity to retaliate with an Ultra (i.e. attempted meaty f. hp by Ryu stuffed by mashed-out Ultra).