Timing the Dash Attack after SA II

q

#1

I have a hard time getting his Charge B then F+P to combo after SA II, what’s the trick to it?


#2

Practice. Or countng to 2. But, seriously, practice.


#3

In all honesty, you’re usually better off taunting twice after it.


#4

Yeah I know, but what if I’ve done all 3 P.A.s after his HCB+K? XD
Yeah I think I’ll practice it then.


#5

Capture+Deadly Blow into dashing head canceled to SA2 can’t be linked after that, you know that, right? You can do Dashing head to SA2, then the dashing head, but Q doesn’t have enough hits on his juggles after SA2 on juggles to connect after it.


#6

Actually I’d say that’s more of an exception than the norm. Totally depends on the character you’re facing, how much life he/she has left, how much life you have left, where on the screen you are, which round it is, and how many taunts you already have.


#7

My trick (outside of the corner) is to mash on d/b+lp until I see one come out, then go right into a dash punch. Seems to work most of the time.
-Jason


#8

Ah I see, thanks guys, so i can’t combo after SA II unless they’re stunned?


#9

If you did C&DB into rush punch xx saII, then yes you are correct.


#10

Beat me to it.

I often find myself going for the extra hit more often against Yun and Yang. Then again, that’s one of the few matchups I choose SAII over SAI anyway. Besides w/ the extra hit you still get 1 taunt off. Sometimes I do extra hit then two taunts anyway heh.


#11

If you hit a clean SAII, I usually recommend doing the OH Dash Punch, which connects into another LP Dash Punch with practice. The OH Dash Punch is easier to land.


#12

That doesn’t work.


#13

whatwhatwhat? I know its hard but I thought that I saw that in the clawstraphobia vid. Given, I can’t charge partition worth shit, but I thought it was at least possible.


#14

You can only hit once after SA2. If you hit someone in the air with a dash punch and cancel into SA2 you can’t hit after it at all.


#15

Oh, I was thinking of out of the Capture+deadly blow. My bad.


#16

Hmm I find this combo:
Jumping :hp:–>Standing :mk:–>Charge :l: then :r:+:mp:xxSA II taking nearly HALF a life bar (Tested on Ryu & Ken!). Getting the Dash Attack to combo still needs some practice, but I’ll try this ‘Count to 2’ thing.