In the CVS2 section buktooth is giving very practical tips, not strats, traps or combos, just tricks to mess with your opponents mind.
That kind of inspired this thread. However I’d like for anyone with something they consider useful to speak up, this isn’t just MY thread…
I’ll start it off with TWO tricks:
After a combo ending in a hayate, tap f+lp, which will counter ppl trying to do anything. After it’s blocked or it connects you’re at the perfect distance to crossup with a jumping mk.
Against the very thin Yun and Yang substitute with a lk.
Next trick has several setups, it’s all about the distance.
There’s this certain distance where cr.mp will JUST whiff. at this distance you can do the motion you normally would when doing a cr.mp xx hayate without fear, because it will ONLY connect if your opponent is doing something, if he’s blocking or jumping away, you’ll just whiff the cr.mp, and nothing will have happened. One way to set this up is by doing two f+mp strikes both of which touch (block or hit).
ok just one more:
mk as anti-air, dash, karakusa.