Anyone got tips on fighting doom with characters that cannot lame him out?
Usually it is doom doing keepaway so the opponent is forced to rush in. Doom see the person approaching and just up back’s and foot dives. If it hits, then continue the combo. If the person blocks it, just air cancel into crouching low.
I can’t seem to do anything about this. If I try to anti-air, then I get foot dived. When I go for the air throw, I always get foot dived before I can get the throw in.
Seems to me all I can do is just go in and block the footdive. Then the person just air dash cancels into a crouching low into ground series. If it hits, then continue the combo. If the person blocks, then just cancel into a plasma beam and the game is back a neutral.
Anyone know how to deal with this? I know the foot dive is going to come when I get near him. So the question is how do I punish it? Is footdive cancel into air dash punishable?