I watched the first few rounds. It’s hard to judge a whole lot from one match against one player and one character, but here are the comments I have:
-antiair demons. keep that up.
-good use of cross-up tatsu (even after all this time playing Akuma, I’ve never used it that much, and it’s so damn good so I’ve been trying to work it in more)
-some good use of sweeps to punish his whiffed dash punches and such
-not bad use of air fireballs… you could be even less predictable and trickier with them, but from what I saw, they were mostly safe and well placed, and mixed in with ground fireballs. very nice job neutral jumping repeatedly without throwing air fireballs. That’s something that really separates a lot of lower level Akuma’s from the good ones, for reasons I’m sure you already know
-good patience by staying away from him even when he was sitting there daring you to approach (although it did backfire in the end, it’s amazing how many players just can’t stand not to attack nearly the entire round). It was clear that you had a gameplan and were methodical in your approach rather than just going crazy. You are clearly aware of the value of staying safe and patient. Nice.
-you were able to use cr. mk into fireball to keep him out/apply pressure pretty well, buuuuut…
Things to work on:
-cr. mk into fireball is not safe (many characters can ultra after the blocked mk, or focus attack, and it’s very easy to forget about this until a high level player destroys you every round for throwing out cr. mk into fireball over and over). Plus it’s just not that great for damage. It’s fine to use sometimes, but you use it too much
-boxer isn’t a character you want to throw that many ground fireballs at, especially fierce red fireballs, because he has so many special moves with armor, plus a well-charged dash punch can obliterate you
-seems like your up-close/point blank range offense could use some work. Didn’t see too many combos starting from in close, and while Boxer isn’t the ideal character to just walk up to, once you get close and get some offensive moment against almost any character (grapplers often being exceptions), you should keep the pressure on with cr. jab, tick throws, overhead, etc. etc.
-you got thrown several times. getting thrown happens, but my guess is you need to pay more attention to teching throws
-as an above guy said, it takes a lot of balls at first but you can totally use fierce or ex srk when he dash punches, especially from all the way across the screen.
-you need to get better at blocking, which is something that can never be over-emphasized no matter how good you are.
-while your patience and desire to stay safe is commendable, unless you truly feel dedicated/suited to a very conservative gameplan, you could stand to put on more pressure other than cross up tatsu and meaty dive kicks. Like, it seems like your goal was pretty much to stay as far away from him as possible. Do you play like that all the time? If so, you should get more comfortable in your midrange game in addition to your point-blank game.