Tips thread


yeah so i made this character a while back and needed some suspendors and spurs. I looked up reference on how they really should look. He also had a tribal like tat, so I copied the tat, but added a twist to it to make it look original.

As for the boots i looked up womens fashion boots for slick design and bulked it up for my male character. Remember reference is the key to victory. Wow that sounds corny, but at least it rhymes.



I still need layer help! Dont forget about me…



I could’ve sworn I replied to this post… scratches head

Photoshop is a rather deep program, so I’d recommend you check out some tutorials (whether built-in or online) to really learn about the program.

anyway, the concept behind layers (whether in Photoshop, Freehand, etc) is simple - think of a basic ham & cheese sandwich.

The bottom (1st) layer is your bread, the 2nd layer is your cheese, 3rd layer your ham, 4th layer the top slice of bread.

Ordering layers
They have an order (bread-cheese-ham-bread). You can change the order around (bread-ham-bread-cheese), add layers (bread-ham-bread-cheese-bread), and delete layers (bread-ham-cheese-bread). You can also hide layers but that’s not applicable to the sandwich example.

What this means is that if you put something on its own layer, you can edit it by itself (run filters, change its hue/saturation/opacity/etc) and not affect the rest of the pic. In sandwich terms, that’d be taking out the slice of ham & grilling it with BBQ sauce. The ham now tastes of BBQ sauce but the rest of the sandwich is unaffected.

Transparency on layers
Assuming we’re talking about the kind of Swiss cheese with the holes - when you slap that piece of cheese on the bread, you can still see the bread through the holes, right? Similarly any layer with parts that don’t have anything on them (transparent areas) will reveal what is in the layer(s) below it. Your layers start out empty, so it’s intially all transparent.

that’s about the basics of layers. good luck.
if you need more help, there’s always Google.


what does the link option on layers do?

The little chain icon.


It links 2 or more layers together, and so helps you maintain the relationship between them. If you move or transform (scale/rotate/skew/etc) one of the linked layers, the others will also move/transform to the same degree as the layer you worked on.



I’m gonna link the Image Maipulation Q&A thread in IMM:

there are lots of links to online tutorials and stuff.

happy digging :slight_smile:


Here you are dreaded fist of legend.




And in designing characters, try to come up with something original ot make them stand out, no matter how subtle. For instance, if you have a Ryu-esque character, you need something, whether it be an insignia on the gi or his race itself, to make him less of a carbon copy. I seriously think mixing up ethnicity can add alot given what’s currently on the market.

But I can’t draw so all my ideas are null and void… :bluu:


Could anyone direct to me to a muscle anatomy link? I know it was asked for already, but I’m going to.:slight_smile: Yes, anatomy, like muscles… Can’t draw really defined muscles (i.e. Gouki, or just regular Ken or Ryu), so I’d appreciate much if someone could give me pictures, every muscle viewed at some point, of muscles. Lol. That was redundant. Veins would be nice too, as I’d know where to draw them and all for said muscled characters…and for my own original character.^^



I could use tips on


2.Clothing folds

3.and info on cheap tablets


research this stuff on the web, look at bodybuilding mags.
SFMC did a nice diagram on basic muscle structure sometime back.

clothing folds - set up a piece of cloth in the way you want to draw it. use it as a reference.


youngblud, check out
they have 4"x5" wacom tablets for $78 and 6"x8" for $159, both graphix not intuous. that is the cheapest place i have seen on the web for tablets.

good tip for drawing wrinkles, rook. as an alternative, someone can also look at some classical art for reference. i recommend michelangelo and some other renaissance artists for drawing clothing. their works are so close to the real thing, i dont think you can go wrong in imitating their style. so as a rule, i think you can draw from illustrations as long as the artist makes an accurate depiction of the clothing. (also check out some comic artists like alex ross or travis charest). i have the link to most comic artists--
check out this site for some really really nice art.


Good look out zen :slight_smile:


and most importantly, Rob Liefeld is NOT someone to imitate for realism :stuck_out_tongue_winking_eye:


do you even have to say that, rook? i would rather ppl draw something with a pencil between their ass cheeks than see someone imitate liefield’s horrible art.


ZenMaster thank you for saying that.Im glad Im not the only one who feels the same way-
Actually I was asking earlier if anyone had seen or heard from ROB.L… he tries to make them characters tough but for some reason they always had a look of constipation/discomfort on their face almost Mocking the human figure with ridiculous proprtions/anatomy- .Even back in the day looking at his artwork and some his characters (not to mention colours he used for the uniforms) I knew something was seriously wrong:eek:…(not to be harsh I know he was young at the time) but almost laughable in some cases.


and that’s the truth :slight_smile:

the comment wasn’t directed at you, hope you didn’t take it that way… just wanted to give my $0.02 in case there were some RL fans out there who thought that it was something good to learn. It was pretty hot back in the day… it was really depressing to see whole comics drawn by someone trying to emulate his style.

heads should not be the same size as biceps.
thighs are not tree trunks.

<-- in a ranty mood.



I’d like some wrinkle tuts sir. Thanx.


Ill do some soon, but there is alot of explaining to do. I seen a book somewhere Burn Hogarth did about dynamic wrinkles. You should go get that cause he’ll it pretty well. Travis Charest does a good job also so go look at his stuff too, as that is where I learned to draw wrinkles from.