I’ve liked Skullgirls as a concept for a while, but there was no community on XBL so I quit playing for a while. I decided to get back online with the PC version, and after playing some people, I don’t know how to play this game.
I’ve never played Marvel 2 or anything, I’ve played a lot of Blazblue, P4A and lately Street Fighter, and with those games I had a very clear idea of what to do and what the game should look like. With Skullgirls, I don’t know what the hell to do. From what I’ve experienced online, most people’s game plans boil down to either ‘hit buttons all the time’ or lockdown assist into obscured overhead/cross up gimmicks. I’ve tried to figure out combos in training mode, but I have no idea how to optimize them, especially with the new drama meter. Even when I get the combos down, landing a hit online is really wonky compared to other games.
From my notes, here are the holes in my game:
I don’t know how many characters I should have.
I don’t know what characters are good in certain situations.
I don’t know how to start pressure without getting hit with stray attacks.
I have trouble blocking certain setups, especially those which involve goofy moves like Squigly’s flame overhead.
I have trouble knowing when to pushblock. Sometimes I get reset when attempting to pushblock because I get a dash instead, or sometimes it doesn’t pushblock, or I miss a punish because of pushblock.
I don’t know how to optimize combos or what I should think about when creating a library for a character.
I don’t know what assists I should take and how to implement them.
I have no idea of what the neutral game is supposed to look like in this game, or if there even is (a traditional) one.
The list goes on. It would be easier if there was a current website with up to date information on the game, but the game has gone though so many changes and most of the information I find is 4 years old, and modern information is a continuation off of that without an introduction. If anyone is up, I’d really appreciate some help.