Ok, last post was semi advanced strats for A-Todo
Now for the Advanced strats (What… you didn’t think there would be more???)
Some of you may have noticed playing A-Todo, that When you do a Far Wave, if it connects (blocked or unblocked), you can do two standing punches successively. This is because the program registers The wave hitting, then registers your first punch, but it also registers your first punch as a hit (although it was really far away) So you can immediately cancel it into another punch. (Actually it works for all characters, as long as a projectile hits, whatever you’re doing can be cancelled)
Now try this. Hit your CC. With opponent in Corner, Throw a wave from your max range, such that your heavy Kasana ate may hit him for its full three hits. Once you throw out the wave, tap your Heavy Punch twice fast. You will actually step forward for the first one, and then step forward again with the second one, thereby CONNECTING with the opponent. That’s 4 hits. Of course short opponent = Whiff.
This works whether blocked or unblocked, as long as it hits and you do a move WHILE the wave is on screen, it will allow you to cancel any NORMAL move into another move immediately, as if you had connected.
So what games can you play with this?
in my last post, I mentioned following up a Wave with a medium kick then into chipping, that’s fine. And that’s the safest.
however a more advanced version would be to Throw a wave, and hit heavy Punch Twice. The problem with this is that if the opponent, counters this wave, it WILL hit you since you are in a standing position doing your punch (As opposed to doing for sliding kick on the ground.)
The good news is that if your opponent is blocking down, and is a small opponent, your two punches will WHIFF and you can immediately command grab them.
If they are blocking up then you can just try to continue the cc from the previous post.
Some of you may be thinking, how I about I throw a wave, and then slide over with his Mk and kara that into a grab? Let me tell you, that if a wave hits, the body is standing, and you would rather hit punch twice and hit him rather than try a lower damage, slide over to grab him version. Which i have to admit i never succeeded in this combination (I didn’t try that many times too. It’s harder, does less damage, and may cause you to trip him which means you have to go for the air CC.
If it was blocked, you can’t grab it because it’s in block stun anyway.
Now. How is this information useful?
I can tell you that this means you can punish Ken’s Whiffed Uppercut HALF A SCREEN AWAY. Full Ground Custom.
You’re half a screen away, PING Activate CC, Throw a HEAVY wave, it connects, meanwhile, you slide with your Forward MK and before it hits cancel into a S.HP. You just, sorta, teleported next to him and chopped him in the face, and you can continue from that. If you are anywhere closer than half a screen, of if he was in a corner, just hit two standing punches in succesion.
This ALSO means that anyone who does ANYTHING stupid half a screen away is going to be hit with a FULL CC. Almost Bisonish eh?
This almost makes me want to play A-Todo again, but I’ll stick to K for now. If you have success using this as a Punish, please drop me a note and tell me how the other guy screamed.
Fun facts :
Command grab (1200) , walk Forward Close MP (900), Activate Custom, C.HP (728). Continue with CC.(Beginning does 9 Stun)(2828)
The hardest to do, not the most damaging. But it allows you to have more stun.
Compare to :
Command Grab (1200), Activate Custom, S.HP (896) S.HP (896)(no Stun)(2992)
If you are Stun Happy, then you can start with Jump HK(10), Close MP(9), CC anything, and end with the Universal Todo stun end CC. (Grab just as CC finished, Wave -> MP-> Wave. 34 stun)= 53 stun. Better than nothing right? right? I mean, one more grab into B&B and he’s fainted.
Edit : Alas, I forgot to put in the most obvious add on to this. In the previous post, it was mentioned that if you were at max wave length when the opponent was in the corner, you activate CC, and you Throw a heavy wave, instead of going straight for the Slide Kick or Punches, you can keep throwing waves to see if he blocked it or not. If he blocked it, go ahead and do what you will (choose between a chip CC, or go in for the Grab). If he didn’t block it, go straight for the punches in so that you don’t trip him. Of course the whole point here is, Throwing more Heavy Waves Give You Time To Deecide How You Want To Continue.
Roki really Out.