Anyone wished hits didn’t take that much damage? I mean 3-4 good hits and your health is half gone, same with super combos.
Everyone knows every game has a luck factor. In this game the luck factor seems a bit high because damage output is so great.
An example of this is if you miss a dragon punch or whatever, your noob opponent can just button smash and take half your life away. I’m sure you all have faced a player you thought sucked but then he just whooped your ass by some lucky throw or super he manage to pull off.
So therefore I feel this game doesn’t allow room for error, which is great but it seems to close the gap between noob and pros compared to other SF series because of the high luck factor.
I just think this game would be more balanced if damage output was reduced especially throws and supers. Anyone else agree?