That is correct, EyePawd. Also, beginner Hakans, be sure to discretion these tips according to your match up. Depending on who your opponent is, some things stuff or whiff (for either player), and some match ups create instances unique only to that match up (for either player; think Claw).
I’m pretty sure most of us ran into a situation like this. We’re controlling the match and the opponent just shuts down, or the opponent figures you out and shuts down. Don’t fall for this! You have to learn to play a waiting game, but don’t fall asleep. You have to know how to keep pressure from a distance. This can be achieved with *crucial *spacing, accurate reading, and turning the tides by cunning advances and retreats so the opponent doesn’t control the match by becoming a tower. In most cases, if the hit is guaranteed, full screen slides are okay, but risky. In situations when the opponent shuts down and becomes a tower, it will be your demise. Unless the hit is absolutely guaranteed, do not full screen slide. When the opponent shuts down, this is a prophylactic maneuver. This means that there is nothing, NOTHING, going on action-wise. There are no active mind-games (other than causing the Hakan distress), zoning, footsies, or any other threats. This is because there is little to no commit from the opponent. In a sense, you are in zugzwang, which is why creating pressure from a distance with proper spacing, accurate reads, and retreats is important here because it’s better to fortify your position than it is to create mutual zugzwang. Applying this pressure, you have more options queued for your disposal; you have more committed at the ready, where the other opponent has to get out of their tower and begin placing their pieces again. You’re steps ahead, basically. But you have to keep the spacing, because all the options you have face-to-face can be matched or reciprocated by your opponent.
A bit vague, I know, but seriously, we have to get these critical occurrences out into scrutiny. We have to be aware and prepared to deal with adversity. I fall victim to many losses from not following the above tip because I’m a very aggressive Hakan (you should see my dive kicking Sim). I’ve been a Ken player since SFII, and always preferred rushdown. I never played a grappler in my life, so there was a lot I had to get accustomed to. So don’t think you’re the only one who has to work to get better at this. I’m right there with you. Okay, no more tears. Go and make papa proud!