Rogue is a solid 2nd tier character [IMO] but even though she is a pretty decent character on her own, having some useful team players and assists. Please bear with me since I havn’t tried out all of these teams lately and there will be a lot of editing throughout this thread. Well here goes.
Things Rogue Needs
Rogue is a rushdown character and she no projectile of her own this time around. So she needs something that will cover her while she is rushing her opponent down.
Rogue doesn’t have a very reliable anti-air. Her c. HP and her s. HK are
decentAAs but they can get snuffed by most of the top-tiers high-priority normals. Her AA special also doesn’t have much priority and comes out slow. So a good AAA is helpful.
I’m going to mostly use top-tier and top-tier assists here. So first I’ll start branching off like… Rogue/Storm/???, Rogue/Sent/???, Rogue/Mag/???, Rogue/Cable/???. . . and things of that nature. I know there are some solid Rogue teams that don’t use top tier but I don’t quite remember them that well. Also there will be a seperate catergory for Rogue teams that have more than one top-tier character.
- Rogue[Throw]/Storm[Projectile]/Doom [AAA]
- Rogue[Throw]/Cable[AAA]/Jin[AAA] *
- Jin’s AAA is really debatable as a top-tier assist. Some people like it… some don’t. I just sticked it in there just to make sure there is 6 rogue/cable teams. ^_^;;;
This part will be how good Rogue/??? work together. Add your thoughts too.
This duo is SOLID. Probaly one of the best duos in the game in my opinion… right there with Mag/Psy and Sent/Capcom. Rogue’s rushdown is easily complemented with Storm’s Projectile and having Storm DHC Rogue out with Hailstorm is awesome. Plus Rogue’s assist helps Storm set up a lot of unblockable/unrollable stuff.
Storm: dash in, s. lp, s. lk, call Rogue, Rogue hits, dash all the way back to the screen, Rogue lets go, Storm HK launcher into whatever air combo.
Pretty nice stuff and I know it can get even more complicated but since my DC died I havn’t tried them out yet. =/
This is great… lifebar wise. You have two of the most strongest [defense-wise] characters in the game. Even though Sentinel’s drones can be knocked away, they are pretty slow [a good thing in this case] which can give you some time to help you decide how to attack or simply tri-jump the shit out of your opponent while calling the drones. Rogue’s assist can be used the same way like Storm except the timing is a bit harder. Oh here is a nice damaging DHC for Rogue and Sentinel.
Opponent in the Corner
Rogue: Call sent, Jumping d. HK, s. lp, s. lk, Drones hit, Jumping d. HK, s. lp, s. mp xx Repeating Punches XX GNS… wait until Rogue takes the enemy to the air, XX HSF, wait till the opponent comes down, Sentinel: launcher, lp, lk, mp, mk, rocket punch, fp, fk.
This does a lot of damage and I think it will kill anyone below average stamina. It’s been a while since I done it though… but it’s damaging and fun but you can miss if you mess up.
This is a pretty decent duo I guess. I don’t use Magneto too much but you can pretty much reset the damage [in theory…] when you do one of Mag’s infinites. It’s harder to do unrollable combos with Magneto since his launcher has weird angles but it’s doable. I don’t know much Magneto combos… so… yeah ^_^;;;
I think this duo is probaly the worst out of the 4 other couples. Rogue doesn’t benefit that much from Cable but Cable does benefit alot from Rogue. Unblockable AHVBs!!! You can…
Cable: Dash in, s. lp, s. lk, Call Rogue, Rogue hits, dash to the opposite side of the screen and AHVB!!!
I know that sounds sad but that’s all I have for him. Oh and if you have good timing you can even delay your opponent from attacking by throwing a grenade before Rogue lets go then you can do an AHVB. But unlike Rogue’s throw, Cable’s grenade is mashable hence they might be able to block the AHVB.
Damn this is a pretty good duo as well. Psylocke’s AAA can help up set up some combos for Rogue but if you don’t act quickly though your opponent can roll away. For example…
Rollable: Psylocke AAA hits, Rogue c. lk, c.fp
Unrollable: Psylocke AAA hits, Rogue c.fp
Psylocke benefits from Rogue as well since she can use Rogue’s assist to set up Psyblade XX Butterfly Super combos or help Psylocke set up [rollable] air combos. Only use Psylocke’s Butterfly super to DHC Rogue out since it’s a very safe move and deals the most damage I believe.
I like this duo because I use them ALOT. Rogue gains a lot from Cyclops AAA since she can do mini air combos and score a free power-up. Cyke benefits from Rogue pretty good too. Free MOB’s and launchers but getting the launcher off is pretty difficult and at most times can be rollable or you just can’t make it work.
Semi-Rollable: Rogue hits, Cyke dashes back, Rogue lets go, df. HK launcher.
Rollable: Rogue hits, Cyke dashes back, Rogue lets go, d. HK XX SOB.
In this relationship, Capcom benefits having Rogue as an assist rather than Capcom helping out Rogue. Capcom’s AAA knocks the opponent to far away to do anything unless you know FOR SURE that the Captain Corridor will hit and your close to the enemy, do the GNS right away then XX into the Captain Sword for some good damage. Other than that there ain’t much. Rogue’s assist can help bring the enemy’s face right into a Captain corridor XX Captain sword but this tends to fuck up from time to time.
This team is alright. I mean most often than not, most players would just block Doom’s AAA so that can mess up if you want to combo a power drain. Also if you power drain right when you kiss them, Doom’s AAA could have no effect. Plus Rogue needs few but strong hits so she can take advantage of the game’s damage buffering system.
Rogue’s assist does help out Doom somewhat… free Air Photon supers. I don’t know if this works but I think you can do this…
Doom: Dash in, lp, lk, Call Rogue, Rogue hits, Doom dashes back, Rogue lets go, c.lk, c.hp, air combo into air photon super.
But this combo is pretty rollable so just use it if your opponent can’t roll for shit or tends not the roll.
I don’t like Cammy and this type of teamwork. Cammy gives Rogue nothing except that she is an invincible AAA. Woah! But that’s it. Cammy takes advantage of Rogue’s assist though since she can do one of her many OTG combos into air combo and finish t up with a killer bee assasult super. But all and all… this team ain’t all that hot unless you REALLY like Cammy.
Holy fuck… don’t ever… EVER get caught in Ironman’s AAA. That shit HURTS LIKE A BITCH. If Ironman’s AAA does connect…
Rogue: Tri-jump with jumping d.HK, Call Ironman, s. lp, s. lk, s.mp Ironman hits, wait till opponent is above Rogue, c.fp, air combo
Semi-Rollable: wait till opponent falls close to the ground [OTG], c.fp XX GNS XX Proton Cannon.
Both of these combos are extremely painful and but they are hard to execute since Ironman is not a very good AAA. Sure it hurts but most other AAA’s like Psylock or Cammy will knock his ass out of the arena.
This couple have becoming quite infamous because of Tron’s evil projectile glitch. This move does a lot of damage… sometimes suprassing some characters supers! Alas I wish I knew more combos with the duo but I don’t know that much… Tron’s assist helps Rogue pretty well to cross up her opponents. Tron doesn’t get much benefit from Rogue’s assist maybe except to connect her capture special xx Drill or Lunch Rush or Super Servbot.
Jin benefits alot from Rogue’s assist. But Rogue gets jack from Jin. Jin’s AAA is a lot like Capcom’s AAA without the awesome veritcal range but it does surround himself and it’s invinicble. Rogue can help Jin connect must of his supers easily except for Jin’s Blodia punch because the opponent can in some point can block while they are getting hit by the super. Weird.
It’s best that Rogue calls Blackheart’s AAA while she is rushing down so she can avoid a whole messs of crap. She can then do a bootleg air combo once the enemy is hit by the AAA but you have to be quick… but it doesn’t do that much damage but hey everything counts ya know? I don’t know if it’s possible to do the Blackheart infinite [HK demons over and over] since when Rogue throws the opponent you can throw your demons at them and they will bounce but I think you can’t keep on repeating after that.
GNS XX into any of Blackheart supers are good except maybe for Armageddon [the one where rocks fall] cuz the opponent can block from time to time. Weird…
Well I don’t know what else I can write about… I need more feedback from you guys! Tell me what you think.