Blanka irks me
I haven’t posted in years but here’s a matchup that I can use some help with.
Blanka has gotta be the toughest match for me. I believe he has better pokes than Gen. Blanka’s d+hp slide and d+hp, d+hk are all good to keep gen away.
An aggressive Blanka can also jump in with relative ease if you do not anticipate it with a waterfall kick or meet him in air to air. The waterfall kick is not as reliable for AA as it was in Alpha3 and seems to trade a lot if done on reaction to a jump in. In Crane style, the down+roundhouse is a good AA but his pokes are not as good as mantis style.
Also Blanka’s electricity nullifies or trades with most (if not all) besides d+lk or d+mk, which have slow recovery and bad range. The electricity also nullifies any crossups that Gen might want to perform in both crane/mantis styles, which I believe, is a major part of Gen’s offense. It is too bad they took out Gen’s air kick super that he had in Alpha 3. It would have been a good move to trade with Blanka’s electricity.
Blanka can also roll or tack on a rolling ball after a jump in for free provided Gen does not have a super in stock. His d+hk and d+hp are also good zoning pokes against gen especially when Gen is in crane style.
Blanka’s ex-backstep rolling arc move is also a pain in the arse. I believe waterfall kick normally trades with this move.
So what are some effective strategies against Blanka?
In this match up, I find myself waiting for Blanka to attack first before I go in for jump in + slap for chip damage.