Okay so this 3D fighter for the Wii has been getting a pretty bum rap that personally, I don’t feel it deserves.
You get a cast of 8 characters, 2 (I assume) being unlock-able for a total of 10, including Marcus, a roman gladiator type guy and the anti-hero poster boy (middle weight, speed and damage, top tier imo), Jupiter, a power deluded golem who believes himself the king of the gods (huge weight, low speed and high damage, pretty good character when using club+shield with hard hitting, fast startup specials) and others who I’ve not had the chance to play extensively with yet. I really like ALL of the designs, each one being fairly recognisable from Greco-Roman mythology, but with interesting features and quirks.
It’s very fun. Basically all characters play fairly similarly outside of varying size, strength, speed and weapon set selection, with the primary variance coming from the unique to character special attacks, which cost meter to use which you build by causing damage to your opponent.
From what I’ve played and seen, they all seem to be well balanced, with the exception of Marcus’ rain of arrows special, which is very cheap to use considering he has a respectable speed of meter building and can literally lock you down with these until he runs out of meter to use it, as it’s fairly quick startup, and combined with his good foot speed he can easily create distance to begin casting. Woe betide you if Marcus hits you with it, though, as you get locked in place as you’re peppered with high damage arrows and he can rush in and cause immense damage if he’s got his Lethal enchantment ready.
Everyone gets dashes, though the distance and speed with which they move vary depending upon weight class. The faster characters can dash further and faster whereas the weightier ones will just be leaving themselves open to a quick horizontal attack if they use their dashes randomly in close quarters.
There are a lot of details to this game but it never manages to be ‘deep’, but it IS very fun for some throwaway casual off-line play. It certainly does not deserve the bad reviews its been getting.
Considering High Voltage is not known for it’s fighters, I certainly commend them for trying, and succeeding in their own small way. They didn’t manage to make a GOOD fighting game, but they did manage to make a FUN one.
Game play basically is dodge, punish, smash blocking opponent’s armour off with pressure, and if the opponent is getting too comfortable, lay down some specials, activate your enchantment or go for an unblock-able power attack (which is universal, does not cost meter, is fairly quick and is always available, but has long recovery, so blocking all the time can be quite dangerous). All these make turtling not much of a reality in this game, as far as I can tell.
EDIT: Oh, and if you’re planning on playing this, for the love of GOD please don’t use the waggle controls. Customise your own control layout, using BUTTONS, please. Have a classic controller? Even better.