Is it generally worth it to trade damage to get the taunt out? What I typically do is try to establish the taunt during the first part of the first round. For example, if I’m fighting a Ken who for whatever reason (probably a standing roundhouse on my part) is far away from me, and if I taunt, he’ll likely do a fierce fireball and hit me before I recover from the taunt. Personally, I think it’s a good trade, especially if he’s willing to do it three times. Sure, a quarter to a third of your life is gone, but that means that you’ll have twice a regular 3/4 to 2/3 life, or 3/2 to 4/3 of your normal amount of life, and twice your life for the next round or two. I think that’s a pretty sweet deal. What about in other cases, with more damaging moves? I’m not willing to trade a taunt for a super (barring maybe like Sean’s fireball super or some such crap), but in general at the beginning of the match I think it’s worth the loss of life for the gain in damage reduction throughout the entire round.
Also, does a taunt done after a round is over count toward damage reduction? I tend to taunt as soon as I beat the other guy, meaning that I’ll get a taunt out after the round is over but before the next round starts; does that have thesame effect as a regular taunt?