In general - If you aren’t good at parrying, don’t jump in. If you are, prepare to parry twice before counter-attacking. On wakeup, always try to wait till Gill gets completely up and activate some sort of move with invulnerability, since Gill loves to stick out a poke on wakeup. Almost every character has a super that fits the bill.
Character Specific Tricks
Alex - 90% of the time, Gill will try to block the StunGun so always try to tick and then activate the super. SOMETIMES he will knock it out. Boomerang Raid does work as Gill wakes up. Whenever Gill jumps in, abuse f.fp.
Akuma - constant fp SRK on Gill wakeup, or SAII if you want.
Chun - SAI works as the wakeup super. SAII won’t work, but its too good to not use it. Standard Chun turtling will work wonders. Build meter, d.mk till it connects.
Dudley - help needed on this, I don’t play Dudley much.
Elena - Same, but I’m sure her dp kick and SAII will work good on Gill wakeup. I’m not sure though as I never pick her.
Hugo - unless you rock with him, don’t go with Gigas. Hammer Mountain will work best as the wakeup super. I have trouble getting Gill with Hugo so more tricks would be appriciated.
Ibuki - No clue, sorry.
Ken - easiest to beat Gill with. Knockdown, and stand next to him. Wait till Gill stands completely up, fp SHORYUKEN! Repeat till dead. Gill might parry the first hit but will always, ALWAYS eat the rest. Pick SAII to get rid of him faster.
Makoto - SAI is best for the wakeup trick. Whenever Gill goes for the overhead air - knees move (sometimes easily seen by seeing Gill dash forward and back twice before doing it), activate Makoto’s Fukiage, fp if you can, then juggle with a simple standing mk, dash and karakusa which will 90% of the time catch him. Massive stun which will help a lot.
Necro - second easiest to beat Gill with, as Gill’s AI just doesn’t work with Necro. Pick Electric Snake for the love of god. Stay back and range Gill at first. Gill loves doing random moves in the distance, so send a fp out whenever he does that. When he jumps at you, back fp -> downback fp. On wakeup, do a swinging blow move, and he’ll probably block it. If he’s standing, activate Electric Snake anyways, and he’ll eat it. Repeat, juggle into corner and do whatever you want to him. Stun and kill.
Oro - Whenever you have the meter, send out an SAII and don’t do anything else. Gill will likely just walk into the damn thing and eat it like a moron.
Q - On knockdown, capture and deadly blow, follow-up (dont reset) and repeat. Most of the time Gill will just block it, but once and a while he’ll wakeup clothesline which might hurt, but you’re fucking Q and you’ve probably taunted 3 times already cause the AI doesn’t try to stop them.
Remy - every jump in, flash kick. Gill USUALLY attacks late on jumps so he’ll get the flash kick instead. I think SAII works for the wakeup trick.
Ryu - the SRK trick doesn’t work as good since Ryu’s only hits once, maybe twice. Now you’d think Dejinn would work best here, but Gill will parry it if you send it from halfway across the screen. I believe using SAII on wakeup is the better choice.
Sean - might cause some troubles, but SAII/SAIII both work as the wakeup super.
Twelve - obviously, pick X-Copy and build meter till you activate it. Then RAPE! Plus you tehn get to hear Gill in a weird distorted voice. “KwNwEwEwLwBwEwFwOwRwEwYwOwUwRwMwAwSwTwEwRw!”
Urien - Reflector works the same as Oro’s SAII, with Gill just not realizing its there. Urien seems build to take down Gill. Do shoulder charges when Gill does his lagging whiffs at a distance, do unblockable setups on wakeup (or use SAI for the wakeup trick).
Yang - the main reason I started this thread, how to beat Gill on full stars with Yang. He doesn’t have a lot of power, and none of his moves really work for the wakeup trick. Plus low stamina doesn’t help. Any suggestions?
Yun - SAI and SAII work as wakeup tricks. But of course if you know how to use Genei Jin just go off and let Gill ride.
Feel free to add more.