So I’m hoping to get some input on this because I seem to be a little confused.
From what I understand behind the mechanics of Trip Guard it works like this:
-If your oppent jumps and does not attack, he can land and then block any attack that he incurs.
-Should your oppent jump in and commit to an attack, upon landing if you were to sweep it would connect for a free hit because he has commited to an air attack and has a slight recovery upon landing.
Now without getting any more in depth to Trip Guard (i.e. the circumstance of parrying) that would be the general concept behind that, correct?
So given that, is there some special property or anything that I may not know about that Yun has with his Dive Kicks?
If Yun wiffs a dive kick in front of me am I free to sweep him or can he block instantly upon landing?
I seem to be having a lot of trouble punishing a poorly timed Dive Kick.
Which leads me to my next question being, Does Yun has a faster jump start up than everyone else? It seems hard for me to throw him simply by Yun jumping to avoiding everything.
Maybe I’m just being scrubby? I dunno…
Any advice would be appreciated.