I don’t normally play Street Fighter, but after watching this video series ([media=youtube]o-gImf_1YRY[/media]), I decided to give trolling players at arcades a try when I’m not playing Guilty Gear.
Now that I’ve noticed how effective it is at shutting down newbs (I really don’t know wtf I’m doing, and it works - all it took was a minute or two to learn how to do a 360 grab), I’ve decided to get better at trolling. I spent a few hours today looking up framerate data (finding that the middle headbutt starts faster but doesn’t last as long as the heavy one, so it’s good for interrupting or trading, while the heavy one is good for landing on people or attacking meaty, finding out the difference between the lariats, and finding out how you can get stupidly huge range on his SPD).
Any advice for getting better at this? I have the basics down, and I know how to read people somewhat well and predict their moves, but not knowing gameplay or matchup specifics definitely hurts me (like getting grabbed by that Abel dude out of the flash from my ultra - didn’t think that would work, but it happened to me the last time I played).
I don’t own the game, so practice is limited to like once every 2 weeks at when I go to a local arcade to get some Guilty Gear in, and like I said before, I don’t really care to be the best SF4 player or the best Zangief - I just want to troll players when I get good or put trash talkers in their place if they ever hassle me (I actually had a guy come over to tell me off the other day when I was at the arcade - it’s set up to challenge any other machine in the room, and I guess the guy came looking for me after a few rounds of spamming the headbutt and SPD).
What is the invincibility on Zangief’s moves? I read somewhere that any version of SPD is better than the EX version, but the EX one has 1-5 invincibility. Could I flash buffer that out of an opponent’s ultra and beat it with the invincibility? Does flash buffering even work in SF4/SSF4?
What’s the difference between the different punch button versions of the SPD? Does one absolutely have to use the light punch version to do the extended range SPD (that trick where you start the input in a way that you’re moving forward when you actually start the move)?
I read somewhere that Zangief’s ultra and super are 1 frame till the flash and 0 frames after - if they’re not already grab invincible during the flash, i should get the grab, so at what point does jumping count as airborne or throw invincible? Any other generic moves that count as throw invincible (ie everyone has them, besides a backdash, though I’d like to know what the invincibility frames on backdashes are anyway)?
Thanks in advance.