Ok… yeah what you had in mind would certainly work, but probably be a lot of work just to get only slightly more than what a console’s training mode would provide (only difference on a console would be, that you have to go through initial menus to set it up, and also switching sides by jumping over to the other side or throwing P2 each time). TRUST lets you control the opponent so you get a better sense of the context of actual situation, e.g. P2 jumping in so in THAT split second, you think “OK the stick needs to already be in position by now in order to get out a srk in time”, etc. and get used to that. The sf3 3rd Strike training mode had this too though, however with TRUST we can share scripts to work out together which are the best moves to work on (to counter which moves, etc) in an extremely granular level of precision, right down to the frame. Basically like those Pro Tips articles, but you convert all that text (making you read, think, it’s all theoretical, yuck) into doing (Execution). The reading process itself has us decoding symbols into sounds and meanings, and even requires a sense of disbelief to a certain degree before you can even get a genuine sense of how to do what’s being described in the text. When you put that decoding process into the context of a script, suddenly you’re right there in the action, and can truly appreciate just what timing is required, exactly. Videos accompanying them are a step up, but it’s not… TRUST. Nowadays, when I see posts about ST Saturdays or those other video tutorials for ST, I’m just thinking if you go to the trouble of making a video to teach something, why not make a macro script while you’re at it, you know what I mean? That’s so 2000 and 8; that’s so 2000 and late. As you mention, the motions need to be ground into your brain, so with this program you have more to interact with; it can throw things at you to react to and keep it interesting, so the more convenient and engaging it becomes, the less self-discipline is required.
Also I should probably mention that you generally don’t need to edit/look at any of the Lua code files at all, unless you really want to and even then, it would be a big help to have some programming experience, and a curiosity to see or hack what’s there. The macro scripts (.mis files) are the best place to spend your time hacking, in any case, tweaking the start of a move up a frame or two to get it just the way you want it etc. The macro scripts are separated off into their own .mis files, are easy to figure out and abstracted away from the lua code to let you focus on just the most interesting parts, so you really don’t need to go digging deep into the actual lua code at all.
I’m interested in helping both, esp. people new to ST. Fighting games don’t really come with much in terms of a decent manual for what you really need to know so I was thinking this could also offer that kind of “tutorial mode”. If you found any of that helpful or not I’m curious as to feedback.
Thanks- I don’t take it as intrusion, esp just discussing it (I welcome the intrusion). The menu source is written in BlitzPlus (I totally recommend it but the compiler is not free and syntax not so common). How about this, maybe it’d be easier to just increase the number of Custom slots there are?