Hi Delatroy, yeah what you want to do is definitely possible (any input you want for any given frame, across a sequence of frames, basically). I haven’t tried out your scenario just yet to confirm though (hopefully it follows convention of having the gamestate start from start-of-round positions so we can recreate it easier without having to share savestates?). Anyway to better choreograph P1’s inputs along with P2’s inputs, use the alternative notation that uses angle brackets. So if you want P1 and P2 to do stuff at the same time, start with a
< and write what P1 should do here, then a forward slash / and put P2’s inputs here and then closing angle bracket >
like that. The basic notation has you use + to indicate P1’s inputs and - to switch to P2’s but as you mention there’s a delay. Don’t use +/- with this alternative way.
Sorry for the quadruple post! It kept telling telling me it didn’t get posted at all. I’d like to delete those extras but it’s usually timing out for me.