I’ve recently gotten into Marvel, and have taken to a team of:
My strategy is to always be right on top of the other player, and brutalize them like they were Orlando Bloom in an ultramax prison-shower. Something I’ve noticed about Marvel, though, is that the top tier is that they tend to flood the screen and play in the sky. My guys poke and’re acrophobic. (If you’re not hip to backwards figurative speach: “they only have a close-range ground-game.”) Am I really all that hindered? I’d just try to rush with Mags and them, anyway, if I used them–that’s how I play every fighter, period.
I’ll just stick too casual if I really have no options, as VHG; and I won’t knock Marvel for being “broken” or “cheap.” I’m just wondering what I can reasonably do.
I have V’ press against the other player, and open with a c.HK into a LP Venom Fang, call Hulk to keep them busy, then jump over to do either a s.HP or s.HK. I haven’t tried using s.HP to open, because I just thought of doing that (curse my improvisational mind!): I don’t know what that can lead to, though.
My attention-span is failing, so I’ll add to this post if people start caring.