In May of 2010, rumors hit the internet and quickly an announcement was made about a follow up to what possibly was, at the time, the greatest fighting game of all time, Marvel vs Capcom 2. There was the downloadable MvC game for PC that had user created content, but it wasn’t stellar enough to be considered a sequel or even a replacement. The trailer with Ryu vs Wolverine hit (which personally I never saw how this would be much of a contest, but that’s for another day) and this was announced that the trailer was actual gameplay graphics. It looked phenomenal and speculation hit on characters. There were a few great calls and some big misses on these character announcements. Many had hoped since there was atleast 60 characters in MvC2, we would get atleast that. Then it was announced we would get 36, initially.
There was a date of March 2011 listed for release, so there was a time table for characters and features to be released. A collectors edition was announced that included a tin case, a mini comic book, a month of digital comics from Marvel, and characters Jill and Shuma Gorath for download. The 36 initial characters were announced and Capcom had announced there would be DLC available for this game such as more characters and costumes. Then the gameplay videos hit and this is truly a beautiful game. The action, however, is super fast. Coming from playing the Street Fighter 4 series, this is a big pick up in speed, even compared to MvC2. The animation was fluid and smooth and the voice acting, for the most part, great. Wolverine and Deadpool especially have great voice acting. The voice actor from Wolverine and the Xmen did Wolverine’s voice, and the actor who did Deadpool in Wolverine vs Hulk (The best comic cartoon ever) did the same in the game.
So the game is released, and upon unboxing, it is a very nice tin. The comic book is useless as half of it is random art and the other half the story which is pointless.The digital comic coupon is there to use, which i’ve still yet to activate. And the DLC for Jill and Shuma Gorath isn’t due out for another month. Even with all this, the anxiety to play the game is there. The music is typical Capcom (good) and i’m finally able to use Deadpool. Capcom claims they tried to balance out one character with another, however this definitely creates mismatches. Beating Goliath at the end and the neat little stories are satisfying. Another small thing that sticks out is the winning phrases after matches. They tie into character stories specifically. That I thought was awesome. Then inviting friends to play, they button mash and beat you. Trying to pull off the level 3 hyper moves doesn’t work well against the button mashing friends. Then you take it online and get the same thing, then you get the good people who enjoy the juggling act. People will probably flame me and say I just suck, but I quickly realize that this is a game for people with attention deficit disorder (A.D.D.). It’s super fast with a lot of flashing lights. On top of not being able to watch matches while sitting in a room online, the multiplayer portion of this is basically ruined.
So after a month of playing it, you get the welcome back package with Jill and Shuma Gorath. You think to yourself this is okay, it’s something. Then they add the costume pack and yeah they were awesome, for five characters. Capcom keeps throwing out these Shadow Battles, which to me, I don’t care, they’re pointless. I don’t care about beating developers. On top of this Capcom charges for these. So yes, in the sense, Capcom has released DLC, but it’s more of releasing it for the sake of releasing something. After all this, it was still tolerable, because in the back of your mind, you’re thinking any day Capcom is going to announce more DLC, something to keep the game going. Instead, it’s more Shadow Battles.
May 2011 comes. A demo hits for the new Mortal Kombat. The graphics, control, fighting, and gore blow you away, in a DEMO. The game gets released and that’s when it hits. You realize how much MvC3 lacks coming out of the box. The amount of depth in MK blows MvC3 out of the water. It’s competitive, balanced (besides Smoke), and MK is adding DLC all the time with characters, costumes, on top of plenty of things to unlock on the game. The game has been out for two months and I still play it consistently. MvC3 continues to collect dust.
As of mid-July, MvC has seen little support and seem to have broken a few promises. Games do this all the time, but the amount of hype and faith put into this game, especially by the comic book audience, the game is a letdown. Within a month, there were two characters released that were pre-announced to the game, five costumes (which were awesome), and a bunch of Shadow Battles. Add this to the fact that MvC3 has 6 stages. SIX FIGHTING STAGES. How many does MK have? Atleast 3 times as much? With a limited amount of characters in the MK library, they have close to the amount that MvC3 does, and they have a much broader library to work with. Scarlet came out and that character is a new character for MK. And the story mode in MK? Possibly one of the best in any game ever, MvC3 has nothing to match it. At this point, it seems as if Capcom released this game for tournament purposes only with about an average of six characters to use. I don’t think anyone is going to use Haggar or Arthur in a tournament. And personally, I don’t tournament, so I don’t care, I want a very indepth fighting game that plays well. MvC3 is not that. As of this time, there are currently rumors flying of Capcom adding more characters. I’m sure Capcom will release 3 new characters, name the game MvC3 Super Xmen Edition, and will add Cyclops, Professor X, and Nightcrawler, then charge $60 for the game.
Continue reading on Examiner.com [COLOR=#003399][SIZE=14px]Why Marvel Vs Capcom 3 Is A Failure - Greenville Video Games | Examiner.com http://www.examiner.com/video-games-in-greenville/why-marvel-vs-capcom-3-is-a-failure#ixzz1SlE3hr8P[/SIZE][/COLOR]