Tyrant Slaughter Urien

urien

#1

I think this is a really good super beause it adds something to Urien’s game that he doesn’t have with SA3 and that’s punishing power. Tyrant Slaughter is as fast as the fastest supers in the game at medium range where the first hit will connect. It friggin ownz most sweeps like Shoto sweeps if they are blocked. It also adds a new dimension to Urien that he doesn’t have with SA3 and that’s baiting power. >+forward, uoh, close c. forward can all lead to baiting them then Tyrant SLaughter (it has invincibility). But mainly, I like it cause it does great damage and it’s really fast so it can be used defensively, and I think a lot of times Urien doesn’t have much to make ppl fear rushing him down.


#2

on opponent wakeup: whiff throw, super

on high or low parry: low short, super

links to supers: UOH, super

meaty low MK on opponent wakeup, super (I’ve never tried this one, but seen it on Mopreme’s link encyclopedia)


#3

The ones i use most of the time:

Lk chariot tackle-> SAI. U can do it on reaction with practice

Jumping Rh->SAI if it connects

Crouching lp, lp -> SAI

Punishment

The UOH super u mentioned

To finish a jumping opponent with low life


#4

it’s good at low level play. at high level play, aegis is just about the only thing that matters. to defy this is to admit newbness! :wink:


#5

Re: Re: Tyrant Slaughter Urien

why not use jab, jab, strong chain and buffer off the strong? i think its easier to do than just 2 standing jabs into SA1


#6

Re: Re: Re: Tyrant Slaughter Urien

he never talked about standing jabs…


#7

Re: Re: Re: Tyrant Slaughter Urien

Yeah, thats another way but crouching jabs is better cos they hit crouching and standing opponents.

Another way to land SAI is linking EX chariot, SAI


#8

U mean that if u are at point blank and u activate SAI, the opponent cant block after the super flash?

Another subject. I played yesterday in the arcade and verified some things.

The timing is definitely different due to lack of input lag. Specials come out sooner. The timing of Urien juggles differ from DC and arcade.

In arcade version, connecting any tackle and SAI is much much easier than in the DC. Not only due to imput lag thing, but also cos in the arcade there is more time to cancel/link into super.


#9

input lag is really nothing. it’s the frames that make the difference.


#10

Why would u think that? It’s a very fast, powerful super and I see no reason why it wouldn’t be good at any level of play. Oh, and I never knew it can’t be blocked on reaction at point blank…that’s cool to know!


#11

it does not have any versatility. you pretty much have to combo it, or use it as a counter, which is highly risky. once again, i’m talking about HIGH LEVEL PLAY.


Capcom 2014 Fighting Game
#12

Re: Re: Tyrant Slaughter Urien

why isn’t a great super?

It’s just not Aegis. pretty simple eh?


#13

The thing about the Aegis is it’s just so damn useful

Takes the delay off of moves (6 hit corner tackle “win button” combo)

Can use the PP version for anti air, combo off of tackles or hits on a reset.

Aegis also has tons of traps (alot of which are unblockable)

It’s not that the Tyrant Slaughter is bad or anything

Exactly


#14

So you’re saying it doesn’t have versatility because you have to use it in a combo or as a counter? Isn’t this how you use 99% of supers?

Tyrant Slaughter does good in high level play for the same reason Chun’s and Ken’s SA3 do good. It’s too fast.

EDIT:

Oh yeah, just so people know. This super punishes a lot of HIT (upclose) UOH’s because it’s so damn fast (especially upclose).


#15

it being fast has very little to do with things. ok. so someone does a UOH – you’re going to punish him as a counter? well i dunno about you, but if i were to play urien, i wouldn’t want to waste a long super bar for only 1 hit.

ken and chun aren’t good because of their super alone. ken is a flexible player with many arsenals [he doent rely on his super] – chun li has such great priority moves like fierce and the pressure that she adds on lets her win. this same pressure can be seen with aegis – if you play tyrant slaughter urien against me, i’ll just go rape you. but if you played aegis, i’d be wary.

bottom line is, urien’s aegis is his strong point. without it, he only has the dash and some range pokes. the fact that you say akuma’s god-hand isn’t invincible, and now this, plus the previous flaming that TOSF has done on you, only leads me to believe that you’re still fairly early in the learning process of this game.


#16

Chun’s super is good because that bitch can link it after a low MK, as well as fucking everything else she has.

Ken is similar off the low MP. You can detect the super cancel off the low MK if you’re good.

Urien…SAI doesn’t link off the low MK in normal conditions. Only realistic way to connect (that doesn’t include guessing) are from low jabs, UOH. It’s just not versatile enough.

But I admit, it’s much better than that piece of shit Temporal Thunder.


Am I Wrong? Need Insight!
Am I Wrong? Need Insight!
#17

LOLOLOL!..that was classic…


#18

it’s true. it’s not like im some grand master – i just know more than you do at this point. you live, make mistakes, and learn. that’s it.


#19

i’m suuuure u do…HAHAHAHA. keep it going this is giving me some cheap laughs.


#20

he does, so shut up and listen to your boss.

…please.