no, I’m talking about the PS2 game, which plays similar to the DC games, only a tad more refined.
at the time, the simplistic gameplay masked a pretty deep engine.
sure, you could wail on the buttons like a scrub, but like Virtua Fighter, seeing two experts play was really almost like artistic. it was really strategic.
Sudden Impact has these Create-a-Fighter styles…OMG Sumo has this flurry of punches from the top (like LP, RP * 4); scary shit, but punch counterable all the same…some of the hybrid styles are lame, like the H.S.Factory (Submissions).
I’m having fun just creating fighters now.
I also agree that Ortiz and Shamrock are really good, with their thorough movesets.