Going off of info in this thread here:
Just a few one liner thoughts to startup the thread and discussion:
1.) If online play is any indicator, the numbers are probably accurate - distinct lack of terrible players (like truly awful can’t combo with hulk level) that usually accompany a new release.
2.) Absolutely kills any hope for future DLC characters (unless they were mostly/in the works already).
3.) UMvC3 came out at a really bad game release time - probably would have done better if not against MW3/Skyrim/etc.
And just a longer thought here, but I think there might be more to UMvC3’s poor sales than just really bad release timing, my hypothesis:
In an era where online play is standard, it’s much harder for people to enjoy games of MvC3’s style. Unlike SSF4 in where new players can feel somewhat useful throwing out random Ken shoryu’s, it’s harder to truly derp your way through MvC3 as a super casual player (yes, even Wesker ABCS/BBCS is way way beyond your super casual player). The end result is that casual players tried MvC3 and quickly fled from it - something they didn’t do with SSF4.
Take it how you will, but given how SSF4 had 4.5-5x the initial sales (if not more) than UMvC3, there seems to be something about the MvC3 series that scared off the majority of its potential casual buyers - and no, it wasn’t the lack of Megaman. Thoughts?