The old thread is not getting updated and all so I’m just making a new one that I will request for sticky. I’ll put in any of the good stuff from the old thread and add new stuff regularly
UPDATE: Viper’s straight up infinite (no TAC’s), FT10 Chrisis vs. Champ.
***You might think the game is cheap but it is definitely one of the most creative in strategies you can employ of all the newer games to come out. You even have to worry about the mid tiers in this game and everyone generally has really good buttons, specials, and some characters have really strong assists as well. It’s dealing with all so fast that makes MVC3 what it is. When Ultimate comes out expect plenty other characters outside of Phoenix to give you problems and any team winning on any Sunday. ***
**Quick primer about mix ups in UMVC3: Basically in this game there are TWO general types of mix ups (read left/right one especially before complaining about raw/no assist teleports). **
LEFT/RIGHT MIX UPS
[details=Spoiler] 1. Left/Right mix ups. Assisted left/right (most common) OR solo left rights (character uses their own body) OR tracking projectile based (character ports around while projectile is tracking opponent). The most important mix up in the game basically and you better know how it works by the time Ultimate comes out. The specific way this mix up works is quite different from mix ups in other fighting games and forces you to have worry about your left/right blocking as much as you normally do your high/low blocking in other games.
**There’s a new way to implement these mix ups in MVC3 with teleport/command dash based characters + assists. ** The opponent must not be blocking anything for these to work. Basically what it entails is using a teleport OR a command dash in a way so that there’s a hit box in the middle of it so the teleport or command dash becomes a left/right version of an air dash high/low mix up. These mix ups are much safer and are much harder to block than just doing a raw teleport or command dash and can lead to combos on hit or another safe mix up on block.This also works with characters that have strange movement abilities like Spencer’s wire grapple.
EXTRA NOTE: Can also be done with anyone with an air dash by simply air dashing behind the opponent right before the assist makes contact with them.
Doing teleports/command dashes raw is a scrubby technique you may find the average guy doing but good players know to always call a strong assist and then teleport right before the assist is to make contact. This forces the opponent into a super fast decision to block left or right depending on if the assist will hit them before or after you teleport. If they guess wrong, you get free combo. If they guess right you get another free mix up because the assist locks them down and makes it so they can’t advance guard you.
**Doing teleports/command dashes raw can be punished easily depending on character. **If Dante does a raw teleport without calling an assist or using hysteric or multi lock to put something in the middle of the teleport…the opponent can just jump up and air grab him or mash s.L or S to anti air him. When he does call an assist or use hysteric or multi lock then the opponent is stuck in a free 50/50 mix up and can’t air throw punish him AT ALL unless he times the assist incorrectly. With other characters like Wesker his L or M teleport (the ones that travel along the ground) although they look fast have 20 frames of recovery. If you know he’s going to do a port near you can just mash on buttons and hit him as soon as he comes out of the port. You can do the same to like Deadpool’s ports but it’s much harder since his ports only have 10 frames of recovery. Strange’s teleports will most likely recover just as fast or faster so his will most likely be hard to even punish when done raw.
Dealing with Wesker’s raw ports.
X-23 has the fastest starting left/right move in her M mirage feint which has only 3 frames start up. The issue is if you do it raw can be hit in the middle of it and it has 25 frames of recovery if you whiff it. This move is EXTREMELY powerful with the right assists but extremely nearly useless without assists. Picking the right assists to unlock this great special move’s real power is extremely important. X-23 also has extremely ambiguous dive kick based left/right mix ups that can cross up crouching opponents without actually going behind the opponent. Which acts like an overhead that instead of actually hitting you overhead it just creates a cross up that looks nothing like a cross up. The only way to escape this dirty mix up is to stand up which forces you to be bitten in the ankles and comboed any way. The only other thing that kinda works is trying to air throw it or XF guard cancel it.
Characters like Phoenix, Dante and now Dr.Strange can set up this mix up for themselves by calling a projectile that stays stationary on screen in front of the opponent and then teleport around for a 50/50. Dr.Strange has 2 projectiles for this purpose. He can basically do HIS OWN assist left/rights. He has a special called Disks of Denak that throws out a Phoenix salty ball style set of discs that home on the opponent. Once they seek the opponent they travel at a super fast speed and then you can use Strange’s super fast teleport to set up a free 50/50 by yourself. He also has another projectile called eye of agomotto which basically acts as a special move version of Dormammu’s stalking flame/big ball of fire super that he can also do the same thing with. Right before it hits them…SWITCHEROO!!!
**This is also why I feel Jill specifically will be really nasty in Ultimate once people get her together because she has the old school MVC2 style 4 corner mix ups. Jill definitely has the MVC3 equivalent of the MVC2 vortex if she gets in. **She can hit you high/low go behind high/behind low etc. Add in assists in the middle and good luck blocking the right way. FAIR GAME IS FAIR YAYYYAAY!!!
[media=youtube]6_GFqRIU6Pg[/media] Magneto goes behind the opponent and hits them overhead. Forcing them to block high in the other direction in an instant when they’re already worried about lows and highs from the front. You’ll also notice the commentator said the word “vortex” that’s commonly used for cross up/high low mix ups in SFIV. Those mix ups ARE NOTHING compared to MVC2/3 mixups. The term VORTEX originated from MVC2.
One last thing to note about these mix ups is that they DO NOT WORK if the opponent is blocking anything. Once you block something the game AUTO LEFT/RIGHT BLOCKS FOR YOU until you leave block stun. You can ONLY do high/low mix ups if the opponent is already blocking an assist or other attack. Left/right teleport/command dash mix ups will not work if they are already blocking something.
Dr.Strange’s Speed of Light LEFT RIGHTS!
[media=youtube]NUACJHjV-6g[/media] (the big beam basically acts as a hit box while he teleports like the Seth fireball teleport stuff in SFIV)
[media=youtube]Nr3h1nsEymI[/media] (assist based left/right)
[media=youtube]Nr3h1nsEymI[/media](projectile/self assist left/right) [/details]
HIGH/LOW MIX UPS
2. High/Low mix ups. These mix ups include using jumping overheads or having them whiff into c.L’s. This also includes the infamous up/down air dash mix ups from Magneto and Storm. A great way to keep people locked down for these mix ups is to have an assist that hits multiple times and locks people in place so they can’t push guard you out. Unlike left right mix ups…high lows can still work even if the opponent is blocking something like an assist before hand.
Game System and Strategy Threads/Posts/Sites
- Need the right assists**?** This is a great primer for teaching you how to find good assists for your characters. You can’t just put your boys on a team and expect the perfect team a lot of the time. Assists are also your strongest tools to keep from getting advance guarded to the other side of the screen all day.
- Marvel vs Capcom 3 Wiki
Constructive Discussion Threads/Posts
- About Viscant winning Evo and why you should think cheap when you put your team together. Not necessarily top tier…but definitely think cheap. Create a team that will set up punishing, hard to escape situations for your opponent and mitigate the chances you will be put in those situations.
- Balance and Potential TEARS discussion.
- Who’s gonna be BROKEDY BROKE in Ultimate and who’s just gonna be bankrupt?
- My projected TEAR/CRY list for the Vanilla MVC3 characters in Ultimate. How I think they will stand.
- NEW (1:18AM EST 11/5/11): My take on the options and potential of the new characters in Ultimate.
DISCLAIMER: This will NOT ALWAYS contain news from the front page of SRK. This is more so to get the news out there that doesn’t always hit the front so people can get a wider aspect of what’s going on in the game. If you’re not following the front page SRK stuff…don’t expect to always find it again here.
- NEW: Interview with G.X/Kuuronn Japanese high level MVC3/UMVC3 Spencer/Hulk/Doom player.** Known for his top play in poverty games such as Japanese TvC (Casshern/Roll) and Hokuto No Ken (Raoh). ****The godfather/originator of the MVC3 scene in Japan. **Talks about driving 5 hours to play with other top players and talks about SpinKing (Mag/Doom/Phoenix) who is a 2D Poverty/Shitty Fighter God (best of the best of 2nd rate/underplayed fighting games). Also gets into which character he believes is an untapped dark horse of the game.
- Ultimate MVC3 changes/balances thread. Talks about the changes made to the Vanilla characters in UMVC3.
- Official UMVC3 Early Sightings and Street Date Breaking thread.
** (11:18PM EST 11/3/11): Wake up SRK podcast where Viscant talks about how he feels about Vanilla and Ultimate MVC3.** Typed out the jist of what he was saying so you don’t have to listen for 2 hours.
** (6:17AM EST 11/4/11) Forgenjuro of SRK interviews Freida top Japanese Dante/Zero/Akuma player (I think that’s his team) on his thoughts of UMVC3.** He feels top 3 of the new characters will be the same as my new people team (not surprising I went total Japanese on my new team).
** (3:22PM EST 11/4/11) Japanese interview with Tokido and Freida (not translated) that has several videos that show off changes for some of the characters and the XF changes. **
- NEW (1:50PM EST 11/6/11): Fanatiq’s opinions of UMVC3 just before the release. What he expects both good and bad out of the game.
- NEW (1:03AM EST 11/7/11): Portugal Playtest findings thread.
** - NEW (2:43PM EST 11/10/11): News section has update with link to youtube channel that shows off how hit stun deterioration changes affect some of the old cast (X-23 and Akuma are up now).**
- The guy who won Evo himself with a video tutorial on the basics of MVC3.
- Pretty much anything on this youtube channel for the 2 people that don’t know about it already.
**- My general character tech youtube play list that will show off the things I’m learning with specific characters. **
- IN PROGRESS: Video tutorial for a lot of the game’s basic mechanics that may not already be explained in the Viscant 1.0 video.
Channels/Streams To Watch
SMAOI2010’s YouTube Channel. Regular footage of higher level Japanese players playing online. Some of the well knowns like Kuronn and Condor Missile tend to be on often.
FlyingVe’s YouTube Channel. UMVC3 forum’s resident tech video guy. Always has the high quality footage/production.
DevilJin01’s YouTube Channel. My Youtube channel where I put up tutorials for X-23 and match vids and general tech for my X-23/Dante/Iron Man team and other teams.
Final Roundbats Twitch.tv Channel. Occasional stream with small tournaments for UMVC3 and other games in Japan. Notable high level Japanese players tend to frequent.