Hello gang, it’s been awhile. Let’s use this thread to discuss the confirmed changes to Cammy in USF4.
Here are the confirmed changes of we know so far, according to Capcom’s EVO presentation:
I’d like to point out that the google translation from Japanese -> English doesn’t quite match what is written originally.
Mainly… the “reduce ability to win in two combos” line has been changed to “You will not be able to safely combo from Cannon Strike”. The google translation is pretty clear cut and it doesn’t just look like a mistranslation.
So what does this mean? My guess would be that we have reduced blockstun and hitstun on Cannon Strike to compensate for the minimum height requirement being lowered. Maybe something like another -2/-2 on hit/block, so that we can’t do crossup strike into cl.mp and have it combo on some characters as it does now. (Refer to my [old chart](Cannon Strike Hit/Block Advantage (all heights) for the current advantage on hit/block)
As for the height reduction, I’d guess that it will be slight, maybe to AE Yun/Yang-like levels (7F instead of 10F minimum height). This minimum height was pretty broken for the twins (especially Yun) in vanilla AE since they could use it to nail crouch techs for full combos much like we used to do in (S)SF4. But with Cammy’s much slower divekick startup (it’s 5F slower than Yun’s), this wouldn’t be possible for her since the enemy’s cr.short would recover in time for them to block. This seems like the most logical change; I doubt that we’re going to get full TKCS back as that picture would seem to imply. (Capcom has a knack for overstating buffs and not revealing nerfs)
I’ll keep this updated as more info becomes available.