Wanted to get a discussion going regarding a choice between of Hugo’s Ultra combos in Ultra Street Fighter 4. Gigas Breaker and Megaton Press.
Going over some of the pros and cons of the two and possible suggestions for preferred Ultras for different matchups.
Gigas Breaker - High damage dealing command grab Ultra dealing the second highest damage in the game (the highest being Hakan’s U1) Can easily turn an opportunity where a regular SPD could happen but with a much much more brutal effect on the opponents life bar. The main downside really is in matchups where the opponent is in the air a lot and has decent enough normals to simply poke any Backbreaker attempts since Hugo has no invulnerable frames on any version of Backbreaker. It’s a command grab Ultra so it functions more or less the same way as others like Zangief in terms of how it’s used but that isn’t a bad thing by any means, just not that much else to say about it.
Megaton Press - A rather odd anti air Ultra, it will grab an opponent during any airborne state such as certain overheads, jumps and backdashes but unlike say T.Hawks Ultra 2, the hitbox reaches much further infront of Hugo than it does actually above and into the air. This can make grabbing opponents who are jumping rather difficult and unfortunately it’s invul frames are very short and CAN be beaten out by a DP unlike Zangief’s Siberian Blizzard. However one big + for this Ultra is the fact it can be combo’d into and from rather far on the screen due to it’s long forward reaching hitbox as Hugo leaps, an example being Ultra Throw > LP Clap > Ultra 2. This can add just that little bit extra damage that a backbreaker combo ender might not be able to provide to give Hugo the victory as well as allow random trades be converted into much bigger damage due to Hugo’s various juggle states caused by his attacks like Clap and frHP Closeline on trade however in some cases the damage scaling really isn’t THAT much more than if he had just ended with Backbreaker and so saving the Ultra meter may be a better option if it’s not guaranteed to kill. Again going back to it’s long reach forward it can also catch near enough every backdash in the game allowing some scary mixup opportunities if the opponent is desperately trying to backdash thinking Hugo might SPD or just to get some space.
A good example of the insane reach infront of him his U2 has is in this match. At 1:48 Hugo jabs Seth until he’s unable to jab anymore, Seth backdashes and Hugo uses Ultra 2 to catch him.
Anyone here had any experience with both Ultras against certain characters or situations they find interesting or useful tech? If there happens to be a use for using Double Ultra brought up I will add it to the OP but in my experience so far I’ve not found a reason to lose out on damage to have both Ultras.