as I already said, bk startup being grounded kills the character. Now there is literally nothing you can do closeup against somebody mashin crouch tech, except hp tk which obviously isnt the best option even if it would hit the entire casts cr. lks. If they nerf bk recoverey regardless of whiff or block, the move is completely useless now. As it is, you are at a slight advantage if they blocked bk crouching or at a slight disadvantage if they blocked bk standing. The problem is, vipers normals have horrendous startup. Even now you cant do shit against chars with 3 frame lights after a blocked bk, even if they crouched. Try poking against a rog that just mashes jab after he blocks bk, you gonna get counterhit all day, he recovers in time to block ex seismo and he jabs bk that is airborne instantly outta the air… Why should I use a burnkick in the future trying to circumvent low mid range pokes and get in close when basically those pokes can now shut down bk on startup AND I put myself at a disadvantageous position if they block it and Im now up close with horrible normals, slow startup reversals and a bk that cant even beat crouch tech or throws anymore??
also inb4 increased recovery means blocked bk will now actually be -3 on block so the move is effectively taken out of the game outside combos