Ultra Street Fighter 4 PC Custom Skin Thread


I’m experimenting with model swapping now. For the most part I’m getting the hang of it but when I try to import a new body into Chun Li, I get this-


I used Sloth86’s EMGSWAP vs3 to extract the body from some other Chun Li mod, and import it into the original Chun Li skin. Is there anything I can do about the model spiking out like that? Could it be because I didn’t turn off the other models?


did you put the source of the donors emo?


@‌ hecz
Yes, I included the donor in the source emo field and extracted the EMG where it says “Leave blank to skip bone matching”


Can someone make a simple mod to this alternate costume:

Can you leave the top normal and have the bottom part be Ryu’s regular gi pants? Im interested in seeing how that looks. I think it would be a cool alternate design to regular Ryu. So instead of the skirt looking hakama pants, just Ryu’s regular pants


Lili Angel Armored

link: http://salimano3.deviantart.com/art/Lili-Angel-Armored-473040209


ok are you on gwfl or steam version?




sorry my freinds just a little thing:
i forgot the alpha test for the wings of my mod Lili Angel armored
just replace the “emm” files

download: http://salimano3.deviantart.com/art/Lili-armored-files-473124308?q=gallery%3Asalimano3&qo=0


hello. anyone know how fix this?


Anyone know how to get these character images into the versus screen?


Sorry if this has been answered before

EDIT: nevermind found it


You can update the download link on your original mod page (if you haven’t already) to avoid having two downloads.

Looks like a normal map issue. Did you start from an SFxT file or a USF4 file? If SFxT, make sure you get rid of the weird stuff in the blue(?) channel.


@‌ all
Angel amored mod: the main file is update



Verify the material names if they are correct. Which model did you swapped?


How do I do that?
I appended the body from Sloth86’s animated movie skin into Chun Li’s normal 1st skin.


use the .emm of the sloths model. It must be that cuz it happened to me with chun li too. Of course your using .bsr of sloths model too right?


Ahh, that was it. I didn’t use the EMM or BSR files from Sloth’s model. I added both of those and the body model was fixed but the dress flaps didn’t move. So I used the EMM from sloth’s model and the BSR from the original skin and everything seems to work fine now. The textures are messed up but I’ll have to fiddle around with DDSrefedit for that.

Thanks a lot hecz!


no probl bro!


I want to use sakuras skirt on poison but since the legs are closed do i need to rotate both the skirt and the leg bones?



You only need to move leg bones as skirt bones are independent however expect some clipping to occur because Poison’s legs are much bigger.


I seem to have a fondness for your particular thought patterns, sire.

Something we might be looking forward to in the near future? :3


Okay, now I’m trying to figure out why some textures have parts that don’t show transparency, like Chun Li’s bracelets. The actual bracelets are invisible but the spikes are not. Also, the upper part of her sleeve is invisible while the lower part is not, in the same DDS file.


I’ve been using EMMedit to add transparency to certain materials that didn’t have it before, but I can’t figure this one out. Is there some guide to exactly what each attribute in the EMM file does? So far my searching hasn’t turned up anything. Could the AO map have anything to do with it? I know that has to do with shadows and I don’t figure it has anything to do with the alpha channel…