Ultra Street Fighter 4 PC Custom Skin Thread


#14466

hello. anyone know how fix this?
http://i13.photobucket.com/albums/a289/danielvictor/SSFIV-2014-08-04-17-25-18-4_zpsf48c83d2.jpg


#14467

Anyone know how to get these character images into the versus screen?

http://imgur.com/2AmEweJ

Sorry if this has been answered before

EDIT: nevermind found it


#14468

@‌salim
You can update the download link on your original mod page (if you haven’t already) to avoid having two downloads.

@siegfried129‌
Looks like a normal map issue. Did you start from an SFxT file or a USF4 file? If SFxT, make sure you get rid of the weird stuff in the blue(?) channel.


#14469

@‌ all
Angel amored mod: the main file is update


#14470

@XYXZYZ‌

Verify the material names if they are correct. Which model did you swapped?


#14471

How do I do that?
I appended the body from Sloth86’s animated movie skin into Chun Li’s normal 1st skin.


#14472

use the .emm of the sloths model. It must be that cuz it happened to me with chun li too. Of course your using .bsr of sloths model too right?


#14473

Ahh, that was it. I didn’t use the EMM or BSR files from Sloth’s model. I added both of those and the body model was fixed but the dress flaps didn’t move. So I used the EMM from sloth’s model and the BSR from the original skin and everything seems to work fine now. The textures are messed up but I’ll have to fiddle around with DDSrefedit for that.

Thanks a lot hecz!


#14474

no probl bro!

@BrutalAce‌

I want to use sakuras skirt on poison but since the legs are closed do i need to rotate both the skirt and the leg bones?


#14475

@hecz‌

You only need to move leg bones as skirt bones are independent however expect some clipping to occur because Poison’s legs are much bigger.


#14476

I seem to have a fondness for your particular thought patterns, sire.

Something we might be looking forward to in the near future? :3


#14477

Okay, now I’m trying to figure out why some textures have parts that don’t show transparency, like Chun Li’s bracelets. The actual bracelets are invisible but the spikes are not. Also, the upper part of her sleeve is invisible while the lower part is not, in the same DDS file.

http://i198.photobucket.com/albums/aa56/XYXZYZ/Temp/2014-08-0516_32_52-SSFIVAE_zps215ad34c.jpg

I’ve been using EMMedit to add transparency to certain materials that didn’t have it before, but I can’t figure this one out. Is there some guide to exactly what each attribute in the EMM file does? So far my searching hasn’t turned up anything. Could the AO map have anything to do with it? I know that has to do with shadows and I don’t figure it has anything to do with the alpha channel…


#14478

@XYXZYZ‌
Metal stuff needs a certain material/shader to allow transparency, SpcEnvAlpha_W. Here’s a partial list of shaders and their attributes:

Make sure her sleeve-bottom has a similarly transparency-compatible material/shader. The easiest way is probably to copy it from the top of her sleeve.

If you’re just trying to make things invisible, it’s usually better/easier to toggle the whole thing to ‘off’ in the asset explorer than to toil with alpha transparency. The only time this isn’t true is when you need some of the model to still be visible, and even then, it may make sense.

AO is only an issue with shadows, not with transparency.


#14479

@BrutalAce‌
hmmm I see thanx. I checked the uv map on Ivy and its out of the texture I guess your right.

I will skip ivy on sfxt and start straight on AE.

@Larthy‌

B.Orchid, Valentine, powergirl and supergirl are next after Ivy then when the new dlc is out then it will be the sorceress from dragons crown and B. Jenet.

Most of them are 50% done since I never stay on a single model because new ideas come to mind and had to start on it XD.


#14480

Ah, that clears it up, and the list is handy as well. Thanks!


#14481

I can’t wait for you wizards to make skins for the Ultra chars.


#14482

Has anyone converted dsForest’s Mario Dudley to steamworks?

Edit: Never mind, I’m switching to Ibuki. I can’t decide dammit.


#14483

@hecz‌

You’ll have to fix the UV for AE too if you want the mod to look perfect but in case you leave it as it is then the degree of ugliness will be lesser in AE than in SFxT.


#14484

SFXT mods
Rolento Armor

link: http://salimano3.deviantart.com/art/Rolento-Armor-473526703


#14485

@BrutalAce‌
yeah im fixing it but I will finish later the sfxt model since ultra is around the corner :smiley: