Ultra Street Fighter 4 PC Custom Skin Thread



Have you registered your old game on Steam ? I mean redeemed your GFWL key on Steam ? if yes then it should be listed in your game library and downloading something like this





it worked as you said tnx buddy.


Downloading USFIV at the moment
Rape time Stage time


friends, one last question is it possible to change the desktop icon to usf4 ? because its the same as AE



well poison porting time then full stage raping! XD





Right click on game name in Steam and click on Create Desktop Shortcut, then delete the old one :wink:




For those interested I have opened up a massive section for USF4 over on the SFxT modding forums.

Would really love to see what you guys can pull off :wink:
Happy modding :smiley:


So I was trying to mod Poison and I got this error when trying to import my modded DDS file back into the EMB.

"Invalid file size (must match target block size) Please export this DDS first to check its properties.

I checked the file in WTV and it’s DXT5, so I saved it as such and it’s failing :confused:

Edit: Nevermind I figured it out. Poison’s 2nd DDS file requires you to check “No MIP maps.”



Don’t inject them using AssetExplorer, you can compile a new emb with Kensou’s tool though it’s a bit more work.


I might need to learn how to do so because I want to use High-RES textures


Yes for all custom resolutions like 2048x2048 or better compression, Kensou’s tool is your friend.


Quick Little Mod xDusty Golden Poisonx

Download 1.16MB: https://www.mediafire.com/?bptw3y3xwwhxy7a


My Ultra has arrived,gonna upload a new stage mod tonight

I just discovered that for the 5 Ultra chars and stages,the “patch” method will still apllied,but you have to copy the files into “patch_ae2” instead

EDIT:Not this fusion boy tonight



It might take a few days to do the poison mods so in the meantime please extract the korea stage because thats the stage it must be used for stage modding.


Hey guys,

I haven’t been following the thread as often as I would’ve liked… and I’m sure this is has already been addressed; but could somebody point me to where I need to go to get my collection of mods converted(?) I’m guessing everything went to shit when they took it down from GFWL?


if you remove dinos and cars from that jungle stage , will their sound FX go away too ? its soooo annoying


Just take your time,we will discuss carefully when you are ready to roll

Anyway,My honor to present The very first stage mod of Ultra SFIV
USFIV Blast Funace X Volcanic Rim

Work with Steam version

Just extract and copy the whole folder “patch_ae2” into your game folder

Image and Download : http://monkeygigabuster.deviantart.com/art/USFIV-Blast-Funace-X-Volcanic-Rim-474046779?ga_submit_new=10%3A1407490171

Edit:I’m out of breath to make Cammy 10 color pack,can anyone help me ?


Favor please from you awesome modders… if anyone is going to do a barefoot Decapre (either a proper swimsuit mod or a redo of her ‘Gladiator’ costume), can you please give her the same nice bare feet models used in Sloth86’s mods for Cammy? :slight_smile:


I don’t mean to be rude or anything, but can anyone here help in trying to figure out how to mute the new (more loud and over-exaggerated) announcer quotes during matches? I had the Third Strike announcer sound mod in before the ultra update which silenced every in-game quote from the SSF4 announcer, but apparently Capcom added a new file (located in dlc/04_ae2/battle/sound/narration/BTL_NAR_E.csb) that adds the new Ultra sayings, which plays on top of the 3S sound mod of old. I tried a quick edit of the csb myself to override the aax clips inside with ‘silent’ ones, but after I ran that in, the game would crash out of nowhere in-match if it attempted to load up an Ultra-specific quote. Any help would be appreciated, all that shouting he does just really irks me…

Also, apparently since I had the old simplified HUD and text edits on my steam AE, the Ultra update reverted back to the default ‘flaming super bars’, which would make sense since it added a gauge for UC-double and other data, but the text edit is still fine (good news). I’m assuming a new mod for the HUD completely would need to be in order now, right?