It might take a few days to do the poison mods so in the meantime please extract the korea stage because thats the stage it must be used for stage modding.
I haven’t been following the thread as often as I would’ve liked… and I’m sure this is has already been addressed; but could somebody point me to where I need to go to get my collection of mods converted(?) I’m guessing everything went to shit when they took it down from GFWL?
if you remove dinos and cars from that jungle stage , will their sound FX go away too ? its soooo annoying
Just take your time,we will discuss carefully when you are ready to roll
Anyway,My honor to present The very first stage mod of Ultra SFIV
USFIV Blast Funace X Volcanic Rim
Work with Steam version
Just extract and copy the whole folder “patch_ae2” into your game folder
Edit:I’m out of breath to make Cammy 10 color pack,can anyone help me ?
Favor please from you awesome modders… if anyone is going to do a barefoot Decapre (either a proper swimsuit mod or a redo of her ‘Gladiator’ costume), can you please give her the same nice bare feet models used in Sloth86’s mods for Cammy?
I don’t mean to be rude or anything, but can anyone here help in trying to figure out how to mute the new (more loud and over-exaggerated) announcer quotes during matches? I had the Third Strike announcer sound mod in before the ultra update which silenced every in-game quote from the SSF4 announcer, but apparently Capcom added a new file (located in dlc/04_ae2/battle/sound/narration/BTL_NAR_E.csb) that adds the new Ultra sayings, which plays on top of the 3S sound mod of old. I tried a quick edit of the csb myself to override the aax clips inside with ‘silent’ ones, but after I ran that in, the game would crash out of nowhere in-match if it attempted to load up an Ultra-specific quote. Any help would be appreciated, all that shouting he does just really irks me…
Also, apparently since I had the old simplified HUD and text edits on my steam AE, the Ultra update reverted back to the default ‘flaming super bars’, which would make sense since it added a gauge for UC-double and other data, but the text edit is still fine (good news). I’m assuming a new mod for the HUD completely would need to be in order now, right?
I’ll let you guys decide: should I start a new thread or just rename this one?
AE mods still seem to work, so I’m not planning to make a new wiki (why lose all of that stuff if it still works? plus, it’s a lot of work setting up all of the wiki pages, etc.) but there are pros and cons to a new thread here. Opinions?
+1 New Thread
We created a new thread when Super was released I believe? Mines well do it with Ultra.
I would just try to have the last post refer people to the Wiki and the new thread
if they all still work then they’ll all get used, the discussions are still relevant. i think a rename would make sense.
I have checked the Ultra.basically all of the files of Ultra(characters,stages,HUD…) appeared as the DLC files for SSFIVAE instead (since all of Ultra files are stored inside folder “DLC”)
In another word,It is exactly like the transition from SSFIV to SSFIVAE
So I vote for rename thread,there is no reason to close one of the most viewing thread in this site
I think it’s time for a new thread, the game has changed quite a bit (Transition to Steam and now USF4). Most probably this will be the final major upgrade to the game so a new thread can be made at this point. The wikis should remain as it is though you can change it’s name to “USF4 Modding Wiki (2014 Update)” from “SSF4 - Arcade Edition Modding Wiki”.
Additionally if there is an option, you can make a sticky link to this thread on the new thread so users can see all the info here whenever they want.
NOTE: This is just my opinion, please listen to more feedback before you make the decision.
EDIT: Just saw the fresh look of wiki, nice work there hunter.
Ultra is just a like AE edition upgrade for SSFIV instead of an overhaul like Vanilla SFIV to SSFIV. Moreover,there is no new type of files nor new compressed files so modding techniques will still be remained
Besides,the only thing we have to update for Steam version is the EMM updated files so It won’t be a big deal
Creating a thread for Ultra won’t make us become hype like SSFIVAE because it took us 2 years to see SSFIVAE came to PC,we were thrived for SSFIVAE PC back then but I don’t see people get too excited for Ultra update these days
It has been 5 years since SFIV came out so Ultra thread won’t age well like SSFIVAE so keep this thread alive is a better option for me (SF X TEKKEN modding thread is still a sad memory for me)
I hope this thread to stay remain so people can still post mods for SF X TEKKEN too
Ultra SFIV should have been called Super Street Fighter IV Ultra Edition instead
monkeygigabuster92 makes a compelling argument. If I can still rename the thread, I’ll just do that and put a note that everything before pg. 290 is AE and everything after is Ultra.
The game still saw some prominent changes like you guys talked about fixing stages, menu mod paths, character EMM files work like SFxT now and the movesets are crypto-signed. Still my intention for a new thread was to avoid confusion between GFWL/SSF4AE and Steam/Ultra as people still seem to mix things up, if that can be solved by a simple rename then so be it.
And I am glad that they haven’t changed any compression or file format otherwise the modding would come to halt, a simple change in the way EMM files are used disturbed so many mods so can’t imagine what a major change could have done.
Can you help me in making 10 color pack for my Doll Cammy,I’m still on the progress of making mod for E Honda so It will be nice if you can help me since you are quite familiar with texturing Cammy already
My new direction is to make simple yet appealing mod so It can be played online without hindrance the performance and Cammy Doll is one of them
If you agree,I will upload on Mediafire shortly
The ultra version had no major changes to the files. I’ll be releasing soon the other mods stages after finishing all work. I believe that everything is available on the 12th, next week, maybe a Mod Pack Stage.
For the 5 new characters and six new stages,the only Nondestructive Installation for them is to place them in to the patch_ae2/battle/chara and patch_ae2/battle/stage directory to store your mods
Placing them in “patch” folder will waste of time since the mods won’t load in that folder
However,39 characters and all stages from SSFIVAE will still work with “patch” folder method
"patch" folder works with SSFIVAE chars and stages
**“patch_ae2” **folder works with 5 Ultra chars and 6 Ultra stages
Hope this will help for everyone
I’m not a skin/modelling guy, though I do like to tinker with sound. I’ve updated my sound mod with Ultra support for those of you interested. I figured it might be worth sharing here.
From the Readme:
Changed effects are:
- Blocking sounds for normals and specials
- Claw equipped blocking sound for Vega
- Projectile impact effect
- Projectile on projectile collision effect
Have at it.
Yeah, I’m planning to update the beginner’s instructions on the wiki to just always use the patch_ae2 method. That’ll be the easiest and most consistent, I think.
Out of curiosity: do raw SFxT stages bundled with Kensou’s tool work in Ultra? It occurred to me that the lua script changes that came with the steamworks update may have just been to add different starting coordinates (i.e, to support different starting locations, ala SFxT).