Can someone make a 3S color pack for Hugo? His colors are boring as shit.
Does anybody have Juri bac and bcm files for the ultra set moves its located in ae2 folder?
How would I mod indestructible into the main bgm theme?
will do it for ya
How do I mod the main theme and character select theme now in USF4? I have the files but I don’t know where to put them.
they are in SteamApps\common\Super Street Fighter IV - Arcade Edition\dlc\04_ae2\ui\sound\bgm
How do you guys take screenshots from the pc version? I have the retail version and I can’t find the key for it.
@hunterk Thank you very much. I like to look deeply in the moveset properties, so whether they are crypto-signed or not isn’t a concern for me at the moment.
EDIT: It seems to have the same issue. Regardless, as long as they’re on it, I have nothing to worry about.
Thanks. I tried to put it for character select too, but when i play online multiplayer, nothing plays until stage select. You have any idea how to fix that?
I think I wanna try my hand at Character Modding. Or at most just costume color editing lol. Is it as hard as I think it is?
Character editing is hard until you learn exactly how most things work In game. Like any sort of coding/scripting, it requires a lot of knowledge on how the engine works and how things are handled in game. It took me about a year of using Ono before I was actually any good at it, and about 2-2/12 years to get to the point where I know pretty much exactly how to make things work the way I want them to.
The good thing is once you’re proficient at it, it becomes like second nature and is really just time consuming at that point. If you want to learn faster I suggest heading to the Gameplay modding thread here
Making custom colors shouldn’t be too hard; however, making full blown custom costumes is very hard and time consuming and requires a lot of knowledge on 3D modeling and rigging.
No way, it’s easy as long as you take your time and don’t start with any expectations. You can do all of the color editing you like with just the skinning tutorial and (if you want to get really fancy) the high-res texture tutorial. Once you feel comfortable with that, you can branch out into alpha (aka col-based) transparency and materials (i.e., shaders) in the EMM file. Model swapping and all that jazz come after that.
EDIT: as Will Smith mentioned, the gameplay/moveset editing is indeed complex and has a steep learning curve. The cosmetic stuff isn’t bad, however, as long as you’re patient.
because they dont have the same song structure, you cant just replace it, it require song swap too, i have 3s character select screen ready if you want
Hey hunterk do you have the back up files bac and bcm for ultra?
I have them all, which ones do you need?
If what I’m thinking, Monkey working with a Stage mod Jurasic Era Research Facility and the phase of the eclipse in Africa. In other words, this idea has appeared before your posting.
If anyone can fix it for me, ill grant a name change or any other perk on this site!