Ultra Street Fighter 4 PC Custom Skin Thread


#14572

Does anybody have Juri bac and bcm files for the ultra set moves its located in ae2 folder?


#14573

How would I mod indestructible into the main bgm theme?


#14574

will do it for ya


#14575

How do I mod the main theme and character select theme now in USF4? I have the files but I don’t know where to put them.


#14576

there you go https://www.mediafire.com/?cwsn626k1jvkszu @MrWizard


#14577

they are in SteamApps\common\Super Street Fighter IV - Arcade Edition\dlc\04_ae2\ui\sound\bgm


#14578

How do you guys take screenshots from the pc version? I have the retail version and I can’t find the key for it.


#14579

@hunterk Thank you very much. I like to look deeply in the moveset properties, so whether they are crypto-signed or not isn’t a concern for me at the moment.

EDIT: It seems to have the same issue. Regardless, as long as they’re on it, I have nothing to worry about.


#14580

Thanks. I tried to put it for character select too, but when i play online multiplayer, nothing plays until stage select. You have any idea how to fix that?


#14581

I think I wanna try my hand at Character Modding. Or at most just costume color editing lol. Is it as hard as I think it is?


#14582

Character editing is hard until you learn exactly how most things work In game. Like any sort of coding/scripting, it requires a lot of knowledge on how the engine works and how things are handled in game. It took me about a year of using Ono before I was actually any good at it, and about 2-2/12 years to get to the point where I know pretty much exactly how to make things work the way I want them to.

The good thing is once you’re proficient at it, it becomes like second nature and is really just time consuming at that point. If you want to learn faster I suggest heading to the Gameplay modding thread here

Making custom colors shouldn’t be too hard; however, making full blown custom costumes is very hard and time consuming and requires a lot of knowledge on 3D modeling and rigging.


#14583

@LanceKusanagi‌
No way, it’s easy as long as you take your time and don’t start with any expectations. You can do all of the color editing you like with just the skinning tutorial and (if you want to get really fancy) the high-res texture tutorial. Once you feel comfortable with that, you can branch out into alpha (aka col-based) transparency and materials (i.e., shaders) in the EMM file. Model swapping and all that jazz come after that.

EDIT: as Will Smith mentioned, the gameplay/moveset editing is indeed complex and has a steep learning curve. The cosmetic stuff isn’t bad, however, as long as you’re patient.


#14584

because they dont have the same song structure, you cant just replace it, it require song swap too, i have 3s character select screen ready if you want


#14585

Hey hunterk do you have the back up files bac and bcm for ultra?


#14586

I have them all, which ones do you need?


#14587

juri


#14588

Here: Juri’s files from ae2 folder (if those are the ones you want?)


#14589

@Will Smith

If what I’m thinking, Monkey working with a Stage mod Jurasic Era Research Facility and the phase of the eclipse in Africa. In other words, this idea has appeared before your posting.


#14590

If anyone can fix it for me, ill grant a name change or any other perk on this site!


#14591

Yes kinda like what happens with the eclipse effect in Africa, except it changes between rounds and stays that way for the rest of the round. I was just wondering if any stage modder has ventured there yet and/or knows how to achieve this effect, similar to how the stage “Pitsop 109” works between rounds.

Whipped this up for you real quick @MrWizard