Ultra Street Fighter 4 PC Custom Skin Thread


No way, it’s easy as long as you take your time and don’t start with any expectations. You can do all of the color editing you like with just the skinning tutorial and (if you want to get really fancy) the high-res texture tutorial. Once you feel comfortable with that, you can branch out into alpha (aka col-based) transparency and materials (i.e., shaders) in the EMM file. Model swapping and all that jazz come after that.

EDIT: as Will Smith mentioned, the gameplay/moveset editing is indeed complex and has a steep learning curve. The cosmetic stuff isn’t bad, however, as long as you’re patient.


because they dont have the same song structure, you cant just replace it, it require song swap too, i have 3s character select screen ready if you want


Hey hunterk do you have the back up files bac and bcm for ultra?


I have them all, which ones do you need?




Here: Juri’s files from ae2 folder (if those are the ones you want?)


@Will Smith

If what I’m thinking, Monkey working with a Stage mod Jurasic Era Research Facility and the phase of the eclipse in Africa. In other words, this idea has appeared before your posting.


If anyone can fix it for me, ill grant a name change or any other perk on this site!


Yes kinda like what happens with the eclipse effect in Africa, except it changes between rounds and stays that way for the rest of the round. I was just wondering if any stage modder has ventured there yet and/or knows how to achieve this effect, similar to how the stage “Pitsop 109” works between rounds.

Whipped this up for you real quick @MrWizard


Whipped this up for you real quick @MrWizard


Perfect! Let me know if you want a name change or some other perk!


helo guys
hey have a problems to make more decapre colors


Perfect! Let me know if you want a name change or some other perk!


Hehehehehe, thanks for the opportunity. What are some of these perks you speak of? :stuck_out_tongue:


@Will Smith
You should look at the Pit Stop 109 instead since Solar Eclipse Is very complicated,besides of Lua file It uses many effect textures to create eclipse effect while in Pit Stop Case,It only uses light effect to manipulate the day time


Would you have any tips on how/what I should do to get this effect to work on other stages?


@"Will Smith"‌
I think the problem with the luas is that they’re compiled lua bytecode (i.e., same issue with the shaders), so they’re harder to manipulate than just raw lua (like the const.lua in SFxT). I tried running some of the scripts through a decompiler to see if it would yield anything more usable but never got very far with it.


WIP Delinquent Honda


10 color pack coming soon




when try to inject the dds files back i can’t get it to work, the file sizes don’t match, i tryied all the possible different alpha channel options and i couldn’t get it to work so far, is that what’s happening to you too?


Can somebody explain to me whats wrong with the moveswapping right now? I attempted previously to swap Juri and Poisons movesets the old AE way and they came out like the “WHAT HAVE I DONE?” videos.
I made another thread a couple days ago but it’s gotten zero results and I have tried using multiple .bac and .bcm swaps between the 2.
The problem now is that there are at least 3 or 4 instances of these 2 files spread throughout the directories and I’m unsure which ones to switch if I want to have a vanilla SSF4 character swapped with an ultra character.


Quick question, Some mods from the aemods (or ultra mods now I guess?) page have flashing textures. Does this simply mean they are out of date? Or is there an easy fix for this?