I fully realize that’s probably not your intent, but it’s something that should be cautioned against releasing a blind random swapper into the wild.
I’m not sure how dlc works in this game, is it like vanilla where it’s downloaded for everyone and then unlocked some other way, or is it only downloaded if paid for? any way to check?
While not as cool, it’s definitely legal to limit it to only default costumes, all colors, and any mods sitting in the patch directories.
Yeah, I hear you. Obviously not trying get into any legal troubles.
I guess in my head the mod would simply cycle through default costumes, purchased/unlocked costumes and modded costumes, and a random color. Perhaps like you said, it only searches through default and patch directories and leaves the dlc directories alone. And anyone who wants to include their dlc costumes into the random costume selection process can copy them to said patch directory?
I know I said “simply”, ha, but I imagine this will require some sort of script.
Maybe an alternate solution would be just to create a totally separate folder for the script to read from, with the same character file structure, but all the files are empty. And if anyone want to add costumes to it for the cpu opponent to select from during arcade mode, they can add the costumes into that folder manually. If all the folders are empty, then the cpu selects the default costume with a random color. Seems like the easiest solution.
Btw, I’m not sure what the file structure is for the Upgraded Version of Ultra in regards to dlc, I purchased the Full Retail version of Ultra with all of the costumes unlocked.
I believe it is the feets and hands for Juri, no idea for sakura though, probably the same thing.
I don’t know why modifying these models is so painful. I have finally succeed in extracting a fully rigged mesh, but when it is the time to re-import it, all hell break loose. Even if the vertexes have simply been moved, I cannot re-inject it and the only way I can get a working SMD is to adjust it and export it in blender since I cannot export a rigged character from Max and import it back in blender and cannot have a working SMD exporter for max. Ugh, I might be able to append the working SMD converted into EMG in an EMO if I retry… last time I was getting some errors.