Well, here’s the mainstays I use.
 hp.fb lp.fb sweep
 hp.fb (hk/ex).tatsu
 hp.fb lp.fb mp (overhead cr.lp xx lp.palm denjin / cr.lk xx lp.palm denjin)
 dj.hp left/right shenanigans
 hp.fb mp.palm denjin
#1 isn’t as nice now with DWU
#2 is a round ender, because you end up even’ish and in their face.
#3 is a tricky looking high/low mixup.
#4 is an impossible to see left-right mixup, but at the expense of less pre-mixup damage
and of course you know the ultra standards
of course, there are other shenanigans, like, if you are further out then hp.fb, lp.fb far.hk dashin can be a surprise, but it’s certainly not safe.
hp.fb lp.palm jumpback.hk can put you into zoning distance, which is nicely safe and good damage, but it’s pretty easy to miss the timing on the palm which allows you the followup.